Immersive Captions Community Group
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Immersive Captions Community G...
Immersive Captions Community Group
The goal of this community group is to determine and publish best practices for access, activation, and display settings for captions with different types of Immersive Media - AR, VR & Games.
We plan to research current examples, identify best practices, and do research on those ideas over different surfaces: Smartphone AR, AR glasses, VR goggles, etc. Where appropriate, we will share our results and discuss opportunities with the TTML WG (recommendations for media online captioning) and the W3C Immersive Web WG (APIs to interact with XR devices and sensors in browsers).
michael-n-cooper/immersive-captions-cg
Group's public email, repo and wiki activity over time
Note: Community Groups are proposed and run by the community. Although W3C hosts these
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Final reports /
licensing info
Date
Name
Commitments
2024-04-23
Final Recommendations
Licensing commitments
2024-04-11
Recommendations for accessible captions in 360 degree video
Licensing commitments
Chairs, when logged in, may publish draft and final reports. Please see
report requirements
Final report published
Christopher Patnoe
Posted on:
April 23, 2024
We’re proud to announce that we’ve finally published our
Recommendations on Immersive Captions
Community Group meeting at W3C TPAC 2021
Christopher Patnoe
Posted on:
October 18, 2021
Join us and learn what we’re thinking about
The proposed agenda for the Immersive Captions Community Group meeting on Oct 26 2021, 15:00 UTC to 16:30 UTC happening as part of W3C TPAC 2021, is as follows:
Introduction to the Immersive Captions CG
A review of our work on Immersive Captions in 360 Video
How we work
Critical concepts
Recommended concepts
Q&A
W3C receives donation of Oculus Go Headsets to further work on immersive captions
Christopher Patnoe
Posted on:
August 26, 2020
Thank you, Facebook for the donation of
Oculus Go Headsets
Our group will use those to advance our work exploring accessible augmentative and virtual reality.
We appreciate the opportunity to use Oculus Go Headsets as a platform for researching access, activation, and display settings for captions, to help ensure communication accessibility in augmentative and virtual reality.
This W3C Community Group launched in the Fall of 2019 with a mission to identify, research, and where appropriate recommend best practices for captions in Immersive Media (Games & XR).
Written on behalf of the group Chair by
Coralie Mercier
, Head of W3C Marketing & Communications
Call for Participation in Immersive Captions Community Group
W3C Team
Posted on:
September 17, 2019
The
Immersive Captions Community Group
has been launched:
The goal of this community group is to determine and publish best practices for access, activation, and display settings for captions with different types of Immersive Media – AR, VR & Games.
We plan to research current examples, identify best practices, and do research on those ideas over different surfaces: Smartphone AR, AR glasses, VR goggles, etc. Where appropriate, we will share our results and discuss opportunities with the TTML WG (recommendations for media online captioning) and the W3C Immersive Web WG (APIs to interact with XR devices and sensors in browsers).
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. Please note, however, that
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This is a community initiative. This group was originally proposed on 2019-08-28 by Christopher Patnoe. The following people supported its creation: Christopher Patnoe, Chris Needham, Benjamin Pick, Andreas Tai, T.V. Raman. W3C’s hosting of this group does not imply endorsement of the activities.
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@ internal-immersive-captions
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Chairs
Christopher Patnoe
Dylan Fox
Participants (
53
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