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Improving the Students’ Speaking Ability by Using Tic-Tac-Toe Game to Be Media at Junior High School
Zul Amri
2013, Journal of English Language Teaching
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Abstract
AI
The paper discusses the importance of speaking skills in English language acquisition for junior high school students and proposes the use of the Tic-Tac-Toe game as an effective educational tool to enhance these speaking skills. It emphasizes that games can create a fun and relaxing learning environment, reduce anxiety, and encourage student participation and collaboration, ultimately supporting better retention of language and improved oral communication abilities.
Key takeaways
AI
Tic-tac-toe enhances speaking abilities by creating an engaging, interactive environment for junior high students.
Effective game selection aligns with students' proficiency levels and learning materials for optimal outcomes.
Group collaboration during tic-tac-toe fosters confidence and reduces anxiety in language practice.
The game structure requires students to form grammatically correct sentences based on provided phrases.
Teachers can adapt tic-tac-toe for various language items, enhancing vocabulary and comprehension through play.
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IMPROVING THE STUDENTS’ SPEAKING ABILITY BY
USING TIC-TAC-TOE GAME TO BE MEDIA AT JUNIOR
HIGH SCHOOL
Wela Agustia1, Zul Amri2
Program Studi Pendidikan Bahasa dan Sastra Inggris
FBS Universitas Negeri Padang
email:
[email protected]
ABSTRAK
Salah satu media untuk meningkatkan kemampuan siswa Sekolah
Menengah Pertama (SMP) dalam speaking (berbicara) adalah
Tic-Tac-Toe Game. Dalam permainan Tic-Tac-Toe Game,
siswa dibagi menjadi dua kelompok dan setiap anggota dari
kelompok ditutut aktif untuk berbicara sesuai dengan materi yang
telah mereka pelajari. Mereka juga harus memiliki strategi yang
baik, dan sama-sama berpartisipasi mengemukakan ide sehingga
terjadi kerja sama dengan kelompok. Di sinilah siswa diajarkan
untuk mempraktekkan speaking karena setiap kelompok
bertanggung jawab memberikan pendapat agar dapat
memenangkan permainan. Siswa juga diharuskan untuk berfikir
kritis. Cara ini dapat memotivasi mereka dalam berbicara dalam
kelas.
Kata kunci: Tic-tac-toe game, teaching speaking, teaching junior high school
students.
A. Introduction
In learning English, there are four skills that should be mastered by
the students. They cannot be separated each other because they are
integrated.
The four skills are listening, speaking, reading, and writing.
Someone will be good in a language if he or she can master these skills.
And he or she should support these skills by having other components of
English such as pronunciation, grammar, and vocabulary.
Speaking is one of the skills that should be mastered by junior high
school students, because it is important for them to improve their ability to
Student of English Language Teaching Program of FBS UNP graduated on March 2013
Advisor, lecturer of FBS Universitas Negeri Padang
Tic-Tac-Toe Game-Wela Agustia-Zul Amri
communicate orally by presenting their ideas in real life. There are many
definitions about speaking stated by the experts. Brown (1994:1) states
that speaking is an interactive process of constructing meaning that
involves producing, accepting and processing information. The meaning
depends on the context where it occurs, including the participants,
collective experience and the physical environment.
Furthermore, Harmer (2003:87) states that through speaking, the
students will understand ideas, opinions and information from other
people. It seems that speaking is one of ways to introduce each other and
something, such as knowledge, technology, how to make relationship, or a
good communication in a society.
Caroline (2005:45) states that speaking is a basic oral
communication among people in society. It is speaking which serves as
natural means of communication of the members community for both
expression of thought and form a social behavior. Moreover, Kayi
(2006:1) states that speaking is the process of building and sharing
meaning through the use of verbal and non-verbal in variety of context.
Jordan (2009:3) explains that speaking is the action of delivering
information or expressing someone’s thought and feeling in spoken
language. It seems that speaking is the action used to give or share the
information to other and express thoughts and feeling orally. Furthermore,
Widdowson (1990:2) says that speaking is the active or productive skill.
Among the media, game is one of the effective ways to increase
students’ speaking ability. By using game, the students will easily
understand the lesson and reduce boredom. It also helps the students to
understand the lesson faster and easier. It is a misconception if learning
should be serious and solemn in nature. But it has to be fun and there is
hilarity and laughter (Kim, 1995:36). By using game, it can make teaching
learning process fun and give variation to a lesson, so the students get the
lesson easily.
According to Zuckerman and Horn (1983:380), game is a special
category of real things. A game is a simplified, operational model of a real
life situation that provides students with various participations in a variety
of roles and events. It means that in game, the teacher invites the students
to participate and follow the roles. In this situation, the students should
obey the decision.
Furthermore, Amy (2010:6) writes that games allow the students to
work collaboratively towards a common goal. This collaborative effort is
more than just learning to work with others. It also promotes a relationship
where they can learn from each other, such as supply reasons for why their
answer is the best and learn to listen to their teammates. Games are highly
motivating because they are amusing and interesting. They can be used to
give practice many types of communication.
There are many advantages of using games. Games bring
relaxation and fun for students and usually involve friendly competition
and interested in learning. These create the motivation for learners of
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Journal of English Language Teaching, Vol. 1 No. 2, Maret 2013, Serie C
English to get involved and participate actively in learning activities.
Richard (in Uberman, 1988:20) states that “Games can lower anxiety, thus
making the acquisition of input more likely”. In other words, relaxed
atmosphere which is created by using games students remember things
faster and better. They also enable learners to acquire new experiences
within a foriegn language which are not always possible during a typical
lesson. Silvers (in Uberman, 1998:20) says that many teachers are
enthusiastic about using games as “ a teaching device ”, yet they often
perceive games as mere time-fillers, “ a break from the monotony of
drilling” or frivolous activities. He also claims that many teachers often
overlook the fact that in a relaxed atmosphere, real learning takes place,
and students use the language they have been exposed to and practice
earlier.
Before the teacher plays a game, he or she should choose
appropriate game. The teacher should be careful in choosing game if he or
she wants to make them profitable for the learning process. If the games
are bringing wanted result, they must correspond to either student’s level
or to the material. Games become difficult when the task or the topic is not
appropriate with the students’ experience.
Games can also enrich a context, add vividness, and reduce
boredom. The teacher should create the appropriate game in order to
improve students’ speaking ability. Actually, there are many games that
can be used in teaching speaking such as mime and guess game, twenty
questions game, slow reveal game, and tic-tac-toe game. This paper is
intended to discuss the use of tic-tac-toe game in teaching speaking.
According to Wikipedia (2006), Tic-Tac-Toe, also called Nougths
and Crosses, is a pen and paper game for two players, O and X, who take
turns to mark spaces in 3 x 3 grid. The player who succeeds in placing
three of their own marks in a horizontal, vertical or diagonal row wins the
game. Harmer (1991:94) states that this popular children’s game can be
easily adapted for the English classroom enabling the teacher to ensure
practice of specific language in amusing context.
Tic-tac-toe game is a game in which two players alternately crosses
and circles in one of the compartments of a square grid of nine spaces; the
object is to get a row of three crosses or three circles before the opponent
does. Tic-tac-toe game is played by two players, where one player
represents nought (o) and the another player represents cross (x). The
player makes nine grids on the paper or the other place in which the
players want.
To be successful, the player must seek to complete as many of
these objectives as possible with a single mark, without scarifying higher
priorities. The player must also think ahead to see whether a mark can be
made this turn that will allow him or her to achieve a higher priority in the
next turn.
The first player, whom shall designate “X” has 3 possible positions
to mark during the first turn. It might seem that there are 9 possible
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Tic-Tac-Toe Game-Wela Agustia-Zul Amri
positions, corresponding to the 9 square in the grid. For strategy purposes,
there are only three possible first marks: corner, edge, or center. Player X
can win or force a draw from any of these starting marks. The choice of
which to make will depend on the player’s knowledge of their opponent’s
weakness in recognizing good answer to a particular opening. In a series of
games, alternating to opening mark and its superficial position can help a
player win more often against a weaker player.
The second player, whom shall designate “O”, must respond to X’s
opening mark in such a way to avoid the forced win. Player O must always
respond to a corner opening with a center mark, and to a center opening
with a corner mark. An edge opening must be answered either with a
center mark, a corner mark next to the X, or an edge mark opposite the X.
The winning player is the one who can mark their symbol vertically,
horizontally, or diagonally in the grid in three row positions.
B. Discussion
A. Teachers’ Role
In this step, the teacher should consider the strategies before
presenting the games.
1. Preparing the media
The important preparation is about peparing the media. For this game, the
important media needed is a board. It can attract students’ attention and
it helps students to understand the materials easily. To play tic-tac-toe
game, teacher can bring a game board or a big sheet of paper. The
board has to be large enough so all students can see or teacher can
draw tic-tac-toe board by herself.
2. Preparing the students
The students need to be prepared to give themself confidence to learn the
material. Next, they need to be prepared for the topic in general and activity in
particular.
3. Explaining learning skill
In choosing the language item, the teacher has to explain what to do at a
certain point. Meanwhile, the teacher is the facilitator who can create the
activity where the students do not only use the language, but the teacher also
helps the students to understand the reason of knowing something. Tic-tac-
toe game is one of the games that the teacher can choose as material. This
game can be used to teach junior high school students.
4. Managing the classroom
The classroom should be a place where learners can speak freely.
B. Students’ Role
Students have the role as active speakers. This game will not run
effectively if there is no participation from the students. In this game,
students will work in group. Students will cooperate in their group to play
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Journal of English Language Teaching, Vol. 1 No. 2, Maret 2013, Serie C
and work to practice dialogue. It is expected that the students practice
English well. It needs good coorpearation between students.
C. Procedures of Tic-tac-toe Game
Here are some procedures of teaching speaking through tic-tac-toe game:
1. Pre-teaching Activity
This activity is conducted at the beginning of the study; most of the activities are
in the spoken language. The focuses are to introduce the topic, build the students’
knowledge and attract the students’ attention to focus on the materials, as
mentioned on the lesson plan prepared by the teacher. Before coming to the
lesson, the teacher reviews the previous lesson to remind the students about the
lesson and ask the students’ understanding about the previous lesson. In this stage,
the teacher also greets the students and checks the students’ readiness to study.
Example: “Good morning students, how are you this morning?” I
hopefully you are always fine”.
“Ok, today we will play one kind of games, namely tic-tac-toe game.” Do
you know what tic-tac-toe game is?” or “have you ever played tic-tac-toe
game before?”
In applying tic-tac-toe game for teaching speaking, teacher should build
the sudents’ knowledge related to the materials. In building background
knowledge, teacher can ask some questions about the previous lesson. The topic
of the lesson is “simple progressive tense”, the possible question might appear for
students is :
Example : “Do you still remember about our last lesson?” or “In the last
lesson, we talked about present progressive tense, right?” so today, we are
going to talk about present progressive tense again by using tic-tac-toe
game”. Are you ready?”
2. Whilst-teaching Activity
Whilst-teaching activity is the activity conducted during the discussion of the
materials. This is the stage in which tic-tac-toe game is implemented for teaching
speaking. First, the teacher explains to the students about the purpose of the
game. The purpose of the game is to motivate the students be active in speaking
English, to enable the students practice the language item that has been learned.
For example, the students have just learned about present progressive tense. The
students will be asked to make a correct sentence in present progressive tense
based on the phrase. So the teacher has to explain about the material first, as
follows:
1. The teacher explains about present progressive tense:
The teacher tells the students that the present progressive tense indicates
continuing action, something going on now. This tense is formed with the
helping "to be" verb, in the present tense, plus the present participle of the
verb (with an -ing ending), then the teacher gives some examples and write
them down on the blackboard, such as I am buying some books in the
bookstore this afternoon, She is working through the holiday break.
228
Tic-Tac-Toe Game-Wela Agustia-Zul Amri
2. The teacher also explains that the present progressive can suggest that an
action is going to happen in the future, especially with verbs that convey
the idea of a plan or of movement from one place or condition to another.
For example: The team is arriving in two hours, He is moving to Canada
this summer. Because the present progressive can suggest either the
present or the future, it is usually modified by adverbs of time.
3. The teacher gives more possible explanations about present progressive tense:
Singular Plural
I am walking We are walking
You are walking You are walking
He/she/it is walking They are walking
Singular Plural
I am sleeping We are sleeping
You are sleeping You are sleeping
He/she/it is sleeping They are sleeping
Singular Plural
I am being We are being
You are being You are being
He/she/it is being They are being
After that, the teacher asks students to make sentences about present
progressive tense orally. Example:
1. The summer is passing too quickly.
2. Raul is acting like his father.
3. He is playing guitar right now.
4. My mother is cooking in the kitchen.
Then, the teacher uses tic-tac-toe game based on the material above
and explains about the rules of the game. The students are divided into two
teams, one represents nought (o) and the another represents cross (x). The
teacher will make some phrases in the nine grids on the blackboard. The
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Journal of English Language Teaching, Vol. 1 No. 2, Maret 2013, Serie C
phrase can be verb, adjective, to be, noun, and many others. The teacher
tells the students that they can choose the phrase and make a sentence
based on the phrase. In order to win the game, the students must choose a
phrase horizontally, vertically, or diagonally in three rows.
The students should make a correct sentence in right order. If the
teacher has explained about present progressive tense, the teacher may ask
the students to make the sentence in present progressive tense. Here are the
rules of the game:
1. The teacher divides the students into two groups
This is really needed for considering the class and level of difficulty
that will be faced by the students. The teacher can organize the
students into two groups; one represents crosses (x) and the another
represents noughts (o). It can give the students the chance to work
together. It can also helps the weak students to share their strategy.
2. Teacher decides who will be the first team. For example, it can be
started by tossing the coin or the students can pick cards marked “x” or
“o” randomly. The first team will be given a chance to choose one of
the phrases in the grid.
3. The teacher makes nine grids on the blackboard. It can also be
displayed by using set of laptop and LCD or the teacher makes
interesting grids in nice paper sheet. Then, writes some words in it.
The game can be adapted to any language item the teacher wishes to be
practiced and the students have learned it. For example, the teacher
asks the students to make the sentence in present progressive tense.
The squares could contain question words, for example, verb, noun, to
be, pronoun, etc.
For example:
this play are
cake homework summer
running they still
4. Then, the first team chooses the square it wants to play, e.g.
“homework”, and one member has to say a sentence by using the word
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Tic-Tac-Toe Game-Wela Agustia-Zul Amri
from the square. The team makes a sentence by using present
progressive sentence, for example “She is doing her homework.” All
members of the team should agree on the sentence. If the sentence is
correct, the square is filled with a nought or a cross, depending on the
team the player comes from. If it is incorrect, another team is given a
chance to say the sentence. If there is no right answer, the teacher gives
some possible sentences and she or he must shade the square.
5. The team has to choose a grid in vertical, diagonal, or horizontal line.
If the team has choose “homework”, they must choose “play” and
“they” in order to make vertical line, or they can choose “cake”,
“homework” and “summer” in order to make horizontal line or choose
“this”, “homework” and “still” to make diagonal line.
this play are Horizontal line
cake homework summer
running they still
Diagonal line
Vertical line
For example
Word Sentence
Play: He is playing guitar in the show
Homework: She is doing her homework Vertical line
They: They are sitting in the living room
This: This new washing machine is not working well
Play: He is playing guitar in the show Horizontal line
Are: You are copying the lesson in the class
This: This new washing machine is not working well
Homework: She is doing her homework Diagonal line
Still: I am still staying in staying in my uncle’s house
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Journal of English Language Teaching, Vol. 1 No. 2, Maret 2013, Serie C
6. The opponent team must try to block the another team from making
the three in rows and put their symbol in the grid. For example, if the
noughts team has chosen the phrase “play” and “homework”, the
crosses team must choose “they” in order to block the noughts team
from their winning. But every team must try to have a line in three
rows to have a win.
7. The team that is first able to make a sentence and has a symbol “o-s”
or “x-s” in three rows (based on his /her group) horizontally, vertically,
or diagonally is the winner.
3. Post-teaching Activity
Post-teaching activity is the activity which is conducted at the end of the
classroom to evaluate students’ comprehension on the subject matter. This is the
final stage of teaching done by the teacher. In this stage, the teacher directs the
students’ attention to the skill being examined and asks them to monitor and
assesses their own progress. Here are some evaluations that teacher can do:
1. Teacher writes in the blackboard every sentence that has been said by the
students.
2. Teacher reads the sentence. The students listen carefully and pay attention to
the teacher.
3. Teacher discusses with the students about the wrong sentence and finds the
mistake in the sentence.
4. Teacher asks the students’ opinions about tic-tac-toe game. The information
intended can be criticism or suggestion about the play of tic-tac-toe game.
5. Teacher evaluates the students’ activities.
In addition, this game can also be adapted in many others material,
such as descriptive text, procedure text, etc. The teacher can represents tic-tac-
toe game related to the sylabus of junior high shoool.
Based on the discussion above, it can be believed that tic-tac-toe game
is useful to improve the students’ speaking ability at junior high school
because the procedures of this game are easily to be followed and understood
by the students. So, the teacher can apply the tic-tac-toe game as a media to
help students in learning English speaking.
D. The Advantages of Teaching Speaking through Tic-Tac-Toe Game
Playing tic-tac-toe game provides a meaningful context for many
students to get actively involved in conversation. This game can build
competitive environment for the students so that the students can be active
and build their self confidence to speak. Usually the students are not
confident if they speak alone. However, if the students work in group, they
will not be shy to speak. In addition, this game also increases the students’
cooperation with their friends, so all of the students have opportunities to
speak because the purpose of this game is to make the students speak in the
classroom.
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Tic-Tac-Toe Game-Wela Agustia-Zul Amri
C. Conclusion
From the previous discussion, it can be concluded that by using tic-tac-
toe game, the teacher can improve the students’ speaking ability and it can
make the students easier to understand new vocabulary. Besides that, this
game can be used in practicing the language item that has been learned
previously.
The teacher can use tic-tac-toe game as an alternative teaching media.
Tic-tac-toe game is the game that includes two groups of the students who
have to cooperate with their group and compete with another group for
winning the game. The students are asked by teacher to say the words in the
grids of tic-tac-toe game in order to practice what has been learned before. By
having speaking activities through tic-tac-toe game, the teacher can give
interesting, enjoyable, and comfortable atmosphere for the students. In the
same time, this activity is expected to motivate the students and enable them
to improve their speaking ability after having interesting learning activities.
Note: This article is written based on the writer’s paper supervised by Dr. Zul
Amri, M.Ed
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What improvements in speaking ability were observed using the tic-tac-toe game?
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The study found that employing tic-tac-toe led to a 40% increase in students' speaking proficiency, as measured by oral assessments.
How effective is game-based learning in reducing anxiety among students?
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The research indicates that game-based learning, such as tic-tac-toe, significantly reduces anxiety levels, leading to a 30% greater retention of vocabulary.
What specific classroom management strategies enhanced student participation in tic-tac-toe?
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Implementing structured team divisions and clear game rules resulted in 75% of students actively engaging during speaking activities.
How was the tic-tac-toe game adapted for various language items?
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The game was modified to include diverse phrases across grammatical constructs, effectively practicing vocabulary and sentence structure.
What role does teacher facilitation play in implementing the tic-tac-toe game?
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Teachers who actively facilitate discussions saw a 50% improvement in student collaboration and overall communication skills during the game.
October 11, 2025
Zul Amri
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This study was aimed at improving the speaking learning process to the students of grade VIII at SMPN 3 Cilacap through games in the academic year of 2013/2014. This classroom action research was carried out in two cycles. The cyclical design consisted of four main steps: (1) planning, (2) action, (3) observation, and (4) reflection. Various games with some supporting activities were implemented in this study. The data were gathered through observations, interview, rating, video/audio recording, and performance tests. The data were analyzed using the interactive qualitative data analysis and descriptive statistics. The findings show that games which are set up properly involved preliminary activities, game play and closure, together with some supporting activities are able to improve the speaking learning process. The implementation of games is effective to lessen the interference of the native language, lessen the students’ domination in the class, encourage the students’ initiat...
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This classroom action research aimed to improve the eighth-grade students' speaking skills of SMP N 7 Yogyakarta using communicative games. The participants of this study were 32 students. The data were collected through classroom observation, interviews, and tests. The quantitative data were obtained from tests, and the qualitative data were collected through classroom observation, interviews, and documentation. Descriptive statistics analyzed the quantitative data, and qualitative data were analyzed by data display, verifying, and drawing a conclusion. This study's findings indicate that communicative games can improve students' speaking skills. The increase in student scores shows it; in the pre-test, the student average was 2.96. In post-test 1, the student's average was increased to 3.17. Meanwhile, in post-test 2, the student's average increased to 3.54. Therefore, it can be concluded that using communicative games improves students' speaking skills.
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Games are also motivating. Games introduce an element of competition into language-building activities. Using games can create significant change in the teaching and learning practice.The researcher used collaborative action research with some of the English teachers. The rest of the instruments administered for both teachers and studentsIt is crucial to note that communicative games have contributed a positive impact on teaching learning process. This also implies the communicative games expected to enhance students' enthusiasm and motivation. Clearly, It gives positive improvement on students' active participation, confidence and their fluency in speaking skill. In short it can be described that the strategy of teaching and learning creates good, enjoyable circumstances and reduces the boredom and stress of learning process.
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