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Visualizing Solutions : Apps as Cognitive SteppingStones in the Learning Process
2015
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14 pages
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Abstract
In many K-12 and higher education contexts, the use of smart mobile devices increasingly affords learning experiences that are situated, authentic and connected. While earlier reviews of mobile technology may have led to criticism of these devices as being largely for consumption, many current uses emphasize creativity and productivity, with diverse purposes ranging from blogging and social networking to near full-scale video editing, office productivity and language translation. These affordances are further made possible by the large-scale development of mobile applications (or apps). For the vast majority of mobile device users now numbering in the billions – many of these learning experiences are informal and just-in-time, sometimes unplanned, unsanctioned by educational discourse and beyond the immediate locus of institutional control. As smart technologies become increasingly an extension of the personal, educators are faced with the question: how can we best facilitate and ex...
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Mathematics Education Research Group of Australasia, 2017
In this paper, we report on primary-school students’ views of their learning experiences when they engaged with mathematical phenomena through apps. The students commented on how they used a range of digital tools within the apps to solve problems, and we consider how the affordances of the mobile technologies, including multi-representation, dynamic and haptic, might influence the learning experiences. In particular, we focus on the interplay between the affordances of the mobile technologies with other social and pedagogical aspects, and ask how the assemblage of social and technological entities might influence mathematical learning experiences.
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Search for book at Amazon.com Making predictions about the role a given technology will play in our lives is difficult. Would it have been possible, for instance, to a prognosticator a hundred or so years ago, seeing the first automobile, to predict that this technology would one day provide employment to hundreds of thousands of people across the world while, at the same time, leading to urban sprawl, traffic jams, pollution, and wars in the Middle East? Clearly, our predictions need to be tinged with a touch of humility. This humility is as essential when we consider technologies that have been predicted to transform education and learning. One of the most significant technologies today is the mobile device, which has transformed many aspects of our lives. In fact, a recent UNESCO report suggests that more than six billion people have some form of access to a working mobile device-more, as it turns out, than have access to toilets and drinkable water. Mobile Learning: Perspectives on Practice and Policy is a collection of articles on research and practice around mobile technologies and their implications for education. In an attempt to process the rapid growth of mobile technologies, Herro, Arafeh, Ling, and Holden have garnered perspectives from a range of academics and practicing educators, addressing issues of access, professional development, digital citizenship, corporate involvement in education, and mobility. The book is divided into three parts, each consisting of four chapters, focusing on policy, community, and pre-K-12 contexts. The arguments for using the mobile device in the classroom come with a hint of optimism, as contributors note its potential to provide opportunities for students to explore, share, and learn. Additionally, the capacities of the mobile device to bring social change, to reach beyond local contexts, and to represent marginalized voices are highlighted as well. The use of a technology that allows exploration of a potentially infinite range of possibilities and opportunities is emphasized as a natural part of human discovery and expression.
Learning, Culture and Social Interaction, 2019
This paper seeks to frame the value of mobile technologies for learning within school education considerations. Drawing on previous work on mobile learning and digital literacy within a school environment, an examination of the role of digital technologies, the context and culture of school as an institution, and the basis for the choices available for schools and related stakeholders is undertaken. Important areas requiring decisions are identified and suggestions for responses are provided. The intention is to assist in the application of insights gleaned from mobile learning research which too often appears to ignore the complexity of school education. With an increasing use, if not tipping point, for our young and their smartphone, what are we as educators to make of this? Throughout digital's time in education some have seen digital as an opportunity that should be taken on board irregardless, for others only with some hesitation, and with some downright skepticism. Suc a spectrum is reflected in Mal Lee's call for digi-inevitability (Lee 2014) through to neuroscientist Susan Greenfield (2015) and journalists such as Nicholas Carr (2010, 2017) who see in it disturbing consequences. While difficult at times to see through commercial interests, digital is the latest part of the great life experiment we are all in. Simply put, there remains many unknowns. But education has always been so as it prepares our young for their and our future. Lee Hadlington (2017) sums up the digital enigma well when he observes that " digital technology can be seen to enhance student engagement, within both the academic environment as well as the non-academic, extra-curricular activities that students participate in. However, there is a paradox here as better learning comes from better student engagement, but better student engagement only comes from better, more directed attention. " This is but the latest in the battles between distraction and exploration. In my time it was television that was the great technology 'distractor' (Davidow 2004). The capacity of technology to influence and extend us in part of the modern milieu. The medium is indeed the message (McLuhan 1967) As Larry Cuban (2010) observes, it is a complex issue requiring "adapting to changes, dealing with conflicts, and constant learning" (as distinct from a complicated issues that might be resolved by re-engineering). In order for tangible progress to be made one needs to understand (1) the technology (2) the context (3) the culture, and (4) the basis for the choices we then make. No choice is a deliberate choice in times of change.
Educational Technology, 2007
Abstract: Highly mobile devices are not just little computers or calculators. They have unique affordances and constraints that matter in teaching and learning. In addition, kids not only like portable digital technologies but use them as integral parts of their lives. If schools do not reconsider what they teach and how and where they teach it, students will continue to feel a disconnect between school and the world.
We are living in an age where the learners are faster than the teachers. The teachers have to cope with and make themselves such efficient that they can commensurate with ever growing technological and digital advancement , understand children psychology and teach effectively in ever expanding digital world. Digital divide has to be reduced and fast growing knowledge industry has to be harnessed with full vigour. Apps i.e. applications are those which are used in mobiles and palmtops like tablets, notepads which enable the learners to get information as and when needed. Apps apart from providing information have additional benefits of making the world close to ones five senses. World has become immersed in ones palm by providing her/him every desirable knowledge. Every thing in the world has two aspects one is positive and the other is negative. When used in the positive sense even the worst of anything can be ideally used. Technology has its own implications, it can be used for positive results by using it in most productive sense by channelizing its process and outcomes for intelligent purposes. In this context, learning apps have specialised features of enabling the learners to become such efficient and sufficient in their learning that they can promote self learning and self discipline too. Whilst a significant part of learning comes from teaching – of good teaching with good teachers – a major measure comes from exploration.it would seem that introducing educational apps in classroom settings is not difficult in the 21st century, making good use of the technology whilst using appropriate pedagogic practice to enhance learning with young children is crucial. Although respected educators strongly advise against the use of 'drill and practice' pedagogical practices, this type of method of teaching is still being practised. And where it would seem that independent exploration has its benefits, it is clear that adult intervention and collaboration with the children can be found to be especially effective. The present article attempts to focus on the learning apps, what they are and how they work.
In today’s world, various tools and technologies have been used in learning. The rapid and constant pace of change in technology increases opportunity for students. The opportunities include greater access to rich, multimedia content, the widespread availability of mobile computing devices, the expanding role of social networking tools for learning and professional development, and the growing interest in the power of digital games for more personalized learning. According to the National School Boards Association, students who are exposed to a high volume of technology perform as well as expected on standardized test [1]. Various Multi-National Companies like Google and Apple are introducing new Educational Apps which combines interactive technology with educational materials that has been proven to help accelerate learning and promote more innovative methods of retention than a simple textbook and a set of cue cards could ever do. In this paper, we would like to emphasize the importance of Educational Apps in class room teaching. Specific topics addressed include: (a) Various Educational Apps and its use inside the classroom (b) Universities promoting the use of Educational Apps (c) Challenges and Disadvantages in using Educational Apps (d) Directions for future research. Keywords— Educational Technology Tools, Technology and learning, Research designs and trends, Impact of technology on learning, Educational Apps, Google Apps, IPAD App.
Journal of the Research Center for …, 2011
Full steam ahead: Emerging technologies for STEAM
Mobile devices are ubiquitous. They are often invisible to accomplish our everyday tasks and learning goals. This chapter explains how individuals learn using mobile devices during their daily lives—within K-12 schools, higher education, and outside of educational institutions altogether—with specific attention to STEAM disciplines. First, brief definitions of mobile devices and mobile learning are presented, then types of learning, i.e. formal, informal, and semi-formal, are discussed. Next, seven categories describe how mobile devices have been used for teaching and learning with examples as appropriate from STEAM disciplines: (a) increasing access to student information and campus resources, (b) increasing interaction with learning contents, (c) creating representations of knowledge, (d) augmenting face-to-face instruction, (e) supporting performance and decision-making, (f) enabling personalized learning, and (g) deploying instruction. Finally, five implications for employing mobile devices for teaching and learning are discussed.
This chapter addresses the research question of how learners utilize hand-held mobile technology (e.g., iPods, iPads, BlackBerry ™ devices) for learning at varying levels in education. Mobile technology is an "anywhere, anytime", creative learning tool that has the potential to support the development of self-regulated learners. The chapter examines user-defined utilization of the mobile technology in both elementary and higher education settings (Wood, Mueller, De Pasquale, & Cruikshank, 2011) through two separate studies. The first study is a longitudinal examination of the implementation of BlackBerry ™ devices in a graduate business administration program. The second study is a comprehensive examination of the integration of digital mobile technology in the form of iPods and iPads in an elementary school. Specific student use, independent of prescribed teacher use, is considered in examining the self-regulated learning supported by the mobile technology.
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