Project MUSE - Video Game Art Reader
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Video Game Art Reader: Volume 3
In this Book
Additional Information
Video Game Art Reader: Volume 3
Book
Tiffany Funk
2022
Published by:
Amherst College Press
Table of Contents
View Citation
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
summary
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang.
Table of Contents
View Full Book
Cover
Cover
Cover
Title Page, Copyright
pp. i-ii
Title Page, Copyright
Title Page, Copyright
Contents
pp. iv-v
Contents
Contents
Letter From The Guest Editors
Christopher W. Totten and Enrica Lovaglio Costello
pp. 3-4
Letter From The Guest Editors
Letter From The Guest Editors
Game Spaces: Game Architecture as Aesthetic at the Smithsonian American Art Museum Arcade
Christopher W. Totten
pp. 5-16
Game Spaces: Game Architecture as Aesthetic at the Smithsonian American Art Museum Arcade
Game Spaces: Game Architecture as Aesthetic at the Smithsonian American Art Museum Arcade
DreamWalker: A Surreal Virtual Reality Experience That Explores The World of Dreams
Zack Ragozzino, Gabriella Santiago, Enrica Lovaglio Costello, Dr. Zöe J. Wood
pp. 17-26
DreamWalker: A Surreal Virtual Reality Experience That Explores The World of Dreams
DreamWalker: A Surreal Virtual Reality Experience That Explores The World of Dreams
ANX Dread: A Virtual Reality Experience to Explore Anxiety During Task Completion
Chanelle Mosquera, Ross De Vito, Enrica Lovaglio Costello, Dr. Zöe J. Wood
pp. 27-36
ANX Dread: A Virtual Reality Experience to Explore Anxiety During Task Completion
ANX Dread: A Virtual Reality Experience to Explore Anxiety During Task Completion
Dancing About Architecture: On Zero Player Level Design
Robert Yang
pp. 37-46
Dancing About Architecture: On Zero Player Level Design
Dancing About Architecture: On Zero Player Level Design
Grand Theft Antecedents
Bobby Schweizer
pp. 47-56
Grand Theft Antecedents
Grand Theft Antecedents
Using Pattern Language in Learning and Practicing Game Design
Christopher Barney
pp. 57-64
Using Pattern Language in Learning and Practicing Game Design
Using Pattern Language in Learning and Practicing Game Design
Additional Information
ISBN
9781943208456
Related ISBN(s)
9781943208425
DOI
10.1353/book.100736
MARC Record
OCLC
1418849600
Launched on MUSE
2024-01-25
Language
Open Access
Yes
Creative Commons
CC-BY-NC-ND
2019
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