Scripting and Interactivity — SVG 2
Chapter 15: Scripting and Interactivity
15.1. Introduction
SVG content can be interactive (i.e., responsive to
user-initiated events) by utilizing the following features in
the SVG language:
User-initiated actions such as button presses on the
pointing device (e.g., a mouse) can cause
animations
or
scripts
to execute.
The user can initiate hyperlinks to new Web pages (see
Links out of SVG content: the
‘a’
element
) by actions such
as mouse clicks when the pointing device is positioned over
particular graphics elements.
This chapter describes scripting
and DOM
event
handling in interactive SVG,
including under which circumstances events are triggered.
Related information can be found in other chapters:
hyperlinks are discussed in
Links
animation is discussed in
Animating SVG Documents
15.2. Supported events
SVG 2 Requirement:
Support anchor change events.
Resolution:
SVG 2 will consider adding HTML document wide events (including hashchange) apply to SVG documents where they make sense.
Purpose:
To allow authors to use the same set of event listener attributes on a root SVG element that they can on an HTML body or root element.
Owner:
Cameron (
ACTION-3278
SVG 2 Requirement:
Have event listener attributes on an appropriate interface.
Resolution:
SVG 2 will move all events listener attributes to Element, in accordance with the similar move in HTML.
Purpose:
To align with HTML.
Owner:
Cameron (
ACTION-3283
SVG 2 Requirement:
Introduce evt as an alias to event in event handlers.
Resolution:
We decide to resolve ISSUE-2176 by introducing evt as an alias to event in event handlers.
Purpose:
To align with HTML.
Owner:
Cameron (
ACTION-3093
SVG 2 Requirement:
Support drag & drop functionality.
Resolution:
SVG 2 may require drag & drop functionality, and we'll investigate HTML5's functionality for that.
Purpose:
To allow easier drag & drop in SVG, and to align with HTML.
Owner:
Erik (
ACTION-3328
The following aspects of SVG are affected by events:
Using
SVG Document Object Model (DOM)
, a script can
add or remove DOM event listeners
([
DOM
]) so that
script can be invoked or ignored when a given event occurs on an event target
SVG's
animation elements
can be defined to begin or end based on
events.
A number of events defined in SVG 1.1,
SVGLoad
SVGError
etc, have been replaced with the equivalent
unprefixed events defined in
UI EVENTS
and
HTML
There should be some more modern examples of using events in svg, e.g touch events (w reference to touch events spec).
Device orientation
events might also be of interest.
The following table lists the events defined by this specification, or that have
further requirements or clarifications compared to the specification(s) where they are defined.
The
Event name
in the
first column is the name to use within SVG's
animation elements
to
define the events which can start or end animations. The
UI Event name
in the second column is the name to use when
defining
DOM event listeners
([
DOM
], section 3.6).
For events not listed in the table, such as events introduced in HTML or UI Events,
the respective
event type
is the name to use within SVG's
animation elements
Requirements in the table on whether an event of a given type
bubbles or is cancelable apply only to events that are created and
dispatched by the user agent. Events of those types created from script
using the
createEvent
method on the
Document
interface can be made to bubble
or be cancelable with the
initEvent
method.
Event name and description
UI Event name
Event category
Event attribute name
load
The load event is dispatched only to
structurally external elements
and to the
Window
, when the corresponding external resources have finished loading. Note that
due to it's
relationship
with
Window
the load event on
svg
elements is only dispatched when all resources in the document
have been completely loaded.
The load event and the error event on
structurally external elements
are mutually exclusive,
only one of these events must be dispatched when
processing the element in question.
load events do not bubble and are not cancelable.
In previous SVG specifications the load event
was called SVGLoad and could be dispatched immediately after
parsing an element but before the related resource(s) were
fully loaded.
(same)
none
onload
unload
Only applicable to
outermost svg elements
. The unload
event occurs when the DOM implementation removes a document
from a window or frame.
unload events do not bubble and are not cancelable.
(same)
none
onunload
error
The error event occurs when a
structurally external element
does not load
properly or when an error occurs during script
execution.
error events bubble but are not cancelable.
(same)
none
onerror
beginEvent
Occurs when an animation element begins. For details,
see the description of Interface TimeEvent in the
SMIL Animation specification
none
none
onbegin
endEvent
Occurs when an animation element ends. For details, see
the description of Interface TimeEvent in the
SMIL Animation specification
none
none
onend
repeatEvent
Occurs when an animation element repeats. It is raised
each time the element repeats, after the first iteration.
For details, see the description of Interface TimeEvent in
the
SMIL Animation specification
none
none
onrepeat
Details on the parameters passed to event listeners for the
event types for UI Events can be found in the ([
uievents
]) and ([
DOM
]) specifications.
For other event types, the parameters passed to event listeners
are described elsewhere in this specification.
Likewise,
event-value timing specifiers
used in
animation element
begin
and
end
attributes are resolved to concrete times only in response to "bubbling" and
"at target" phase events dispatched to the relevant element.
15.2.1. Relationship with UI Events
The SVG DOM is compatible with all interfaces defined in, and
all the event types from,
UI Events
and the event types defined in
Clipboard API and events
([
uievents
], [
clipboard-apis
]).
All elements in the SVG namespace support
event attributes
for these events;
matching IDL properties are included in the base
SVGElement
interface
via the
GlobalEventHandlers
mixin.
As part of SVG DOM support, conforming SVG software
must support all (non-deprecated, non-obsolete) event types
defined in these specifications,
if the relevant events could occur in the software's use.
SVG software that does not support user
interaction
should nonetheless implement support for events that can fire without interaction,
such as
load
and
error
events.
SVG animation elements
(defined in the
SVG Animations Level 2
specification)
support additional events and event attributes.
The following event types are triggered due to state
changes in animations.
beginEvent
endEvent
repeatEvent
The
event attributes
for these animation events have no effect on other elements.
15.3. User interface events
On user agents which support interactivity, it is common for
authors to define SVG documents such that they are responsive
to user interface events. Among the set of possible user events
are
pointer events
keyboard events, and document events.
In response to user interface (UI) events, the author might
start an animation, perform a hyperlink to another Web page,
highlight part of the document (e.g., change the color of the
graphics elements which are under the pointer), initiate a
"roll-over" (e.g., cause some previously hidden graphics
elements to appear near the pointer) or launch a script which
communicates with a remote database.
15.4. Pointer events
User interface events that occur because of user actions
performed on a pointer device are called pointer events.
Many systems support pointer devices such as a mouse or
trackball. On systems which use a mouse, pointer events consist
of actions such as mouse movements and mouse clicks. On systems
with a different pointer device, the pointing device often
emulates the behavior of the mouse by providing a mechanism for
equivalent user actions, such as a button to press which is
equivalent to a mouse click.
For each pointer event, the SVG user agent determines the
target element
of a given pointer event. The target
element is the topmost graphics element whose relevant
graphical content is under the pointer at the time of the
event. (See property
pointer-events
for a description
of how to determine whether an element's relevant graphical
content is under the pointer, and thus in which circumstances
that graphic element can be the target element for a pointer
event.) When an element is not displayed (i.e., when the
display
property on that element
or one of its ancestors has a value of
none
), that element cannot be the
target of pointer events.
If a target element for the pointer event exists, then
the event is dispatched to that element according to the
normal
event flow
([
uievents
], section 3.1).
For shadow trees created by the
use
element or via script,
the event must follow
Dispatching
Events
dom
If a target element for the pointer event does not exist,
then the event is ignored.
15.5. Hit-testing and processing order for user interface events
hit-testing
The process of determining whether a pointer intersects a given
graphics element
. Hit-testing is used in determining which element
to dispatch a mouse event to, which might be done in response to the user
moving the pointing device, or by changes in the position, shape and
other attributes of elements in the document. Hit-testing is also known
as
hit detection
or
picking
. See also the definition of the
pointer-events
property.
There are two distinct aspects of pointer-device interaction with an element or area:
hit-testing, to determine if a pointer event (such as a mouse movement or mouse click) occurred within the interaction area of an element, and the subsequent DOM event flow;
functional processing of actions associated with any relevant element.
15.5.1. Hit-testing
Determining whether a pointer event results in a positive
hit-test
depends upon the position of the pointer, the size and shape of the
graphics element
, and the computed value of the
pointer-events
property on the element. The definition of the
pointer-events
property below describes the exact region that is sensitive to pointer
events for a given type of graphics element.
Note that the
svg
element is not a
graphics element
, and in
Conforming SVG Stand-Alone File
outermost svg element
will never be the target of pointer events,
though events can bubble to this element.
If a pointer event does not result in a positive
hit-test
on a
graphics element
, then it should evoke any user-agent-specific window
behavior, such as a presenting a context menu.
This specification does not define the behavior of pointer events on the
outermost svg element
for SVG images which are embedded by reference
or inclusion within another document, e.g., whether the
outermost svg element
embedded in an HTML document intercepts mouse click events; future specifications
may define this behavior, but for the purpose of this specification, the behavior
is implementation-specific.
15.5.2. Event processing
An element which is the target of a user interface event may have
particular interaction behaviors, depending upon the type of element and
whether it has explicit associated interactions, such as scripted event
listeners, CSS pseudo-classes matches, or declarative animations
with event-based timing. The algorithm and order for processing
user interface events for a given target element, after dispatching the
DOM event, is as follows:
If an event handler registered on this element invokes the
preventDefault()
DOM method, then no further processing for this element is performed, and the
event follows the
event dispatch and DOM event flow processing
([
uievents
]);
If the element has an associated title or description, such as a
title
element, and the user agent supports the display
of such information (e.g. via a tooltip or status-bar message), that information
should be displayed, as appropriate to the type of pointer event;
If the element matches any relevant
dynamic pseudo-class selectors
appropriate to the type of pointer event, such as
:hover
:active
, or
:focus
as described in
CSS2
], section 5.11, then the relevant class
properties are applied;
If the element and the event type are associated with the activation
or cancelation of declarative animation though the use of
event-value
timing specifiers,
any corresponding instance times must be resolved, and any consequential
actions of this instance time resolution (such as immediately starting
or stopping the animation) must be performed;
If the element is a hyperlink (e.g., it is a descendant element of an
element), and the pointer event is of a type that activates that hyperlink (e.g.
via a mouse click), and if the hyperlink traversal changes the context of the
content (e.g. opens a different document, or moves the pointer away from this
element by moving to another part of the same document), then no further
processing for this element is performed;
If the element is a
text content element
, and the event type is one
which the user agent recognizes as part of a text-selection operation (e.g.,
a mouse click and drag, or a double-click), then the
text selection
algorithm is performed;
If the event type is one which the user agent associates with the evocation
of special user-interface controls (e.g., a right-click or command-click
evoking a context menu), the user agent should evoke such user-agent-specific
behavior, such as presenting a context menu.
15.6. The ‘
pointer-events
’ property
In different circumstances, authors may want to control
under what conditions particular graphic elements can become
the target of pointer events. For example, the author might
want a given element to receive pointer events only when the
pointer is over the stroked perimeter of a given shape. In
other cases, the author might want a given element to ignore
pointer events under all circumstances so that graphical
elements underneath the given element will become the target of
pointer events.
The effects of masking and clipping differ with respect to
pointer events
. A clip path is
a geometric boundary, and a given point is clearly either inside or outside that
boundary; thus, pointer events must be captured normally over the rendered areas
of a clipped element, but must not be captured over the clipped areas, as described
in the definition of
clipping paths
By contrast, a mask is not a binary transition, but a pixel operation, and
different behavior for fully transparent and almost-but-not-fully-transparent may
be confusingly arbitrary; as a consequence, for elements with a mask applied,
pointer events must still be captured even in areas where the mask goes to zero
opacity. If an author wishes to achieve an effect where the transparent parts
of a mask allow pointer events to pass to an element below, a combination of
masking and clipping may be used.
The
filter
property has no effect on pointer events
processing, and must in this context be treated as if the
filter
wasn't specified.
For example, suppose a circle with a
stroke
of
red
(i.e., the outline is solid red) and a
fill
of
none
(i.e., the interior is not
painted) is rendered directly on top of a rectangle with a
fill
of
blue
. The author might want the circle to be
the target of pointer events only when the pointer is over the perimeter of
the circle. When the pointer is over the interior of the circle, the author
might want the underlying rectangle to be the target element of pointer
events.
The
pointer-events
property specifies under what circumstances a
given element can be the target element for a pointer event. It affects
the circumstances under which the following are processed:
user interface events such as mouse clicks
dynamic pseudo-classes
(i.e., :hover, :active and :focus; [
CSS2
],
section 5.11)
hyperlinks (see
Links out of
SVG content: the
‘a’
element
Name:
pointer-events
Value:
auto | bounding-box | visiblePainted | visibleFill | visibleStroke | visible | painted |
fill | stroke | all | none
Initial:
auto
Applies to:
container elements
graphics elements
and
use
Inherited:
yes
Percentages:
N/A
Media:
visual
Computed value:
as specified
Animation type
discrete
auto
The default behavior, which is the same as for
visiblePainted
bounding-box
The given element can be a target element for pointer events when the pointer is over the
bounding box
of the element.
visiblePainted
The given element can be the target element for pointer events when
the
visibility
property is set to
visible
and when the pointer is over a
"painted" area. The pointer is over a painted area if it is over the
interior (i.e., fill) of the element and the
fill
property has
an actual value other than
none
or it
is over the perimeter (i.e., stroke) of the element and the
stroke
property is set to a value other than
none
visibleFill
The given element can be the target element for pointer events when the
visibility
property is set to
visible
and when the
pointer is over the interior (i.e., fill) of the element. The value of
the
fill
property does not affect event processing.
visibleStroke
The given element can be the target element for pointer events when the
visibility
property is set to
visible
and when the pointer is over the perimeter (i.e., stroke) of the element.
The value of the
stroke
property does not affect event processing.
visible
The given element can be the target element for pointer events when the
visibility
property is set to
visible
and the pointer is over either the interior (i.e., fill) or the perimeter
(i.e., stroke) of the element. The values of the
fill
and
stroke
do not affect event processing.
painted
The given element can be the target element for pointer events when the
pointer is over a "painted" area. The pointer is over a painted area if
it is over the interior (i.e., fill) of the element and the
fill
property has an actual value other than
none
or it is over the perimeter (i.e.,
stroke) of the element and the
stroke
property has an actual
value other than
none
. The value of the
visibility
property does not affect event processing.
fill
The given element can be the target element for pointer events when the
pointer is over the interior (i.e., fill) of the element. The values of
the
fill
and
visibility
properties do not affect event
processing.
stroke
The given element can be the target element for pointer events when the
pointer is over the perimeter (i.e., stroke) of the element. The values
of the
stroke
and
visibility
properties do not affect
event processing.
all
The given element can be the target element for pointer events whenever
the pointer is over either the interior (i.e., fill) or the perimeter
(i.e., stroke) of the element. The values of the
fill
stroke
and
visibility
properties do not affect event processing.
none
The given element does not receive pointer events.
For text elements, hit-testing is performed on a character cell basis:
The value
visiblePainted
means that the
text string can receive events anywhere within the character cell if
either the
fill
property is set to a value other than
none
or the
stroke
property is set
to a value other than
none
, with the
additional requirement that the
visibility
property is set to
visible
The values
visibleFill
visibleStroke
and
visible
are equivalent and indicate that the
text string can receive events anywhere within the character cell if the
visibility
property is set to
visible
The values of the
fill
and
stroke
properties do not affect
event processing.
The value
painted
means that the text
string can receive events anywhere within the character cell if either
the
fill
property is set to a value other than
none
or the
stroke
property is set to
a value other than
none
. The value of the
visibility
property does not affect event processing.
The values
fill
stroke
and
all
are equivalent and indicate that the text string can receive events anywhere
within the character cell. The values of the
fill
stroke
and
visibility
properties do not affect event processing.
The value
none
indicates that the given
text does not receive pointer events.
For raster images, hit-testing is performed on a
whole-image basis (i.e., the rectangular area for the image is
the determinant for whether the image receives the
event):
The value
visiblePainted
means that the
raster image can receive events anywhere within the bounds of the image,
with the additional requirement that the
visibility
property is set to
visible
The values
visibleFill
visibleStroke
and
visible
are equivalent and indicate
that the image can receive events anywhere within the rectangular area
for the image if the
visibility
property is set to
visible
The value
painted
means that the raster
image can receive events anywhere within the bounds of the image.
The value of the
visibility
property does not affect
event processing.
The values
fill
stroke
and
all
are equivalent and indicate that the image can receive events anywhere within
the rectangular area for the image. The value of the
visibility
property does not affect event processing.
The value
none
indicates
that the image does not receive pointer events.
For
foreignObject
elements, hit-testing is performed on the rectangular
area, the
object bounding box
, of the element. See processing for raster
images above. Useragents may allow the foreign content of a
foreignObject
element to be target of hit-testing as well.
The values of properties
opacity
fill-opacity
stroke-opacity
fill
and
stroke
do not affect event processing.
15.7. Focus
SVG uses the same
focus model
as HTML, modified for SVG as described in this section.
At most one element in each document is
focused
at a time;
if the document as a whole has system focus,
this element becomes the target of all keyboard events.
When an element is focused,
the element matches the
CSS
:focus
pseudo-class
Interactive user agents must visually indicate focus (usually with an outline)
when the focus changes because of a user input event
from the keyboard or other non-pointing device
and may indicate focus at all times.
Authors may use the
:focus
pseudo-class to
replace the visual indication with one more suitable to the graphic,
(such as a stroke on a shape)
but should not use it to remove visual indications of focus completely.
The following SVG elements are
focusable
in an interactive document.
Any
instance
of such an element in a
use-element shadow tree
is also focusable.
For the purpose of the HTML focus model,
interactive user agents must treat them as
focusable areas
whose
tabindex focus flag
should be set:
the document root element
any element (such as within a
foreignObject
that generates a scrollable region
any directly
rendered element
with a valid integer
tabindex
attribute
In the case of user-agent supplied controls,
the element may have more than one focusable area,
for each sub-control.
In addition, all
elements that are valid links are
focusable
and their
tabindex focus flag
must be set
unless
the user agent normally provides an alternative method
of keyboard traversal of links.
For compatibility with content that used the
SVG Tiny 1.2
focusable
attribute
user agents should treat an element with a value of
true
for that attribute as focusable.
In new content, authors should either omit the
focusable
attribute
or use it only in combination with a corresponding
tabindex
value of
User agents may treat other elements as focusable,
particularly if keyboard interaction is the only or primary means of user input.
In particular, user agents may support using keyboard focus
to reveal
title
element text as tooltips,
and may allow focus to reach elements which have been assigned
listeners for mouse, pointer, or focus events.
Authors should not rely on this behavior;
all interactive elements should directly support keyboard interaction.
The sequential focus order is generated from the set of all
focusable
elements,
processing
tabindex
attributes on SVG elements
in the same way as
tabindex attributes on HTML elements
Content within a
use-element shadow tree
is inserted in the focus order as if it was child content
of the
use
element.
non-rendered element
can never receive focus,
regardless of the value of the
tabindex
attribute,
If a script programmatically assigns focus to a non-rendered
or otherwise un-focusable element, the focusing call is aborted.
Note, however, that an element that is not visible or onscreen
may still be
rendered
When the user agent supports scrolling or panning of the SVG document,
and focus moves to an element that is currently outside the SVG viewport,
the user agent should scroll or pan the document
until the focused element is within the SVG viewport.
As in HTML, an SVG element that is
focusable
but does not have a defined
activation behavior
has an activation behaviour that does nothing
(unless a script specifically responds to it).
This means that an element that is only focusable
because of its
tabindex
attribute
will fire a
click
event
in response to a non-mouse activation
(e.g. hitting the "enter" key while the element has
focus
).
For documents that contain a mix of inline HTML and SVG,
focus is handled for the document as a whole
(with a combined sequential focus order),
not with each inline SVG or HTML fragment as an isolated subdocument.
For example, in the following document, pressing Tab would cycle the focus
between elements A, B and C, in that order.
Note that SVG elements do not have an equivalent of HTML's
accesskey
attribute.
15.8. Event attributes
event attribute
An event attribute always has a name that starts with "on" followed by the name of the event for which it is intended.
It specifies some script to run when the event of the given type is dispatched to the element on which the attribute
is specified.
For every
event type
that the
user agent
supports, SVG supports that as an event attribute,
following the same requirements as for
event handler content attributes
HTML
].
The
event attributes
are available on all
SVG elements
The contents of event attributes are always interpreted as ECMAScript,
as if processed with the media type
'application/ecmascript'
rfc2046
][
rfc4329
Event attributes are not
animatable
Implementors may view the setting of event attributes as the
creation and registration of an
EventListener
on the
EventTarget
. Such event listeners are invoked only for
the "bubbling" and "at target" phases, as if false were specified
for the
useCapture
argument to
addEventListener
This
EventListener
behaves in the same manner as any other
which may be registered on the
EventTarget
If the attribute representing the event listener is changed,
this may be viewed as the removal of the previously registered
EventListener
and the registration of a new one. Furthermore, no
specification is made as to the order in which event attributes
will receive the event with regards to the other EventListeners
on the
EventTarget
In ECMAScript, one way to establish an event listener is to
define a function and pass that function to the
addEventListener
method:
function myAction1(evt) {
// process the event
// ... later ...
myElement.addEventListener("click", myAction1, false)
In ECMAScript, the character data content of an
event attribute
becomes
the definition of the ECMAScript function which gets invoked in
response to the event. As with all registered ECMAScript event
listener functions, this function receives an
Event
object as a
parameter, and the name of the Event object is
evt
. For example, it is possible to write:
which will pass the
Event
object
evt
into
function
MyClickHandler
15.8.1. Animation event attributes
Below are the definitions for the
animation event attributes
These can be specified on the
animation elements
Attribute definitions:
Name
Value
Initial value
Animatable
onbegin
onend
onrepeat
(see below)
(none)
no
Specifies some script to execute when "bubbling" or "at target"
phase listeners for the corresponding event are fired on the element
the attribute is specified on. See
supported events table
to determine which event each of these event attributes corresponds to.
There are no restrictions on the values of this attribute.
15.9. The
‘script’
element
SVG 2 Requirement:
Consider allowing async/defer on
script
Resolution:
SVG 2 will allow async/defer on
‘script’
Purpose:
To align with HTML.
Owner:
Cameron (
ACTION-3280
SVG 2 Requirement:
Incorporate SVG Tiny 1.2 script processing model.
Resolution:
SVG 2 will define how inline scriptable content will be processed, in a compatible way to HTML5
Purpose:
To have consistent script running behavior across HTML and SVG.
Owner:
Cameron (
ACTION-3282
script
element is equivalent to the
script
element in
HTML and thus is the place for scripts (e.g., ECMAScript). Any functions
defined within any
script
element have a "global" scope across the
entire current document.
The script's text content is never directly rendered;
the
display
value for the
script
element
must always be set to
none
by the
user agent style sheet
and this declaration must have importance over any other CSS rule or presentation attribute.
Before attempting to execute the
script
element the resolved media type value for
type
must be inspected.
If the
SVG user agent
does not support the scripting language then the
script
element must not be executed.
This example defines a function
circle_click
which is called by the
onclick
event attribute on the
circle
element. The drawing
below on the left is the initial image. The drawing below on the right shows
the result after clicking on the circle.
Click on circle to change its size
An example demonstrating the effect of the
onclick
event
handler on an SVG shape.
View this example as SVG (SVG-enabled browsers only)
script
Categories:
Never-rendered element
structurally external element
Content model:
Character data.
Attributes:
core attributes
id
tabindex
autofocus
lang
xml:space
class
style
global event attributes
oncancel
oncanplay
oncanplaythrough
onchange
onclick
onclose
oncopy
oncuechange
oncut
ondblclick
ondrag
ondragend
ondragenter
ondragexit
ondragleave
ondragover
ondragstart
ondrop
ondurationchange
onemptied
onended
onerror
onfocus
oninput
oninvalid
onkeydown
onkeypress
onkeyup
onload
onloadeddata
onloadedmetadata
onloadstart
onmousedown
onmouseenter
onmouseleave
onmousemove
onmouseout
onmouseover
onmouseup
onpaste
onpause
onplay
onplaying
onprogress
onratechange
onreset
onresize
onscroll
onseeked
onseeking
onselect
onshow
onstalled
onsubmit
onsuspend
ontimeupdate
ontoggle
onvolumechange
onwaiting
onwheel
deprecated xlink attributes
xlink:href
xlink:title
type
href
crossorigin
DOM Interfaces:
SVGScriptElement
Attribute definitions:
Name
Value
Initial value
Animatable
crossorigin
[ anonymous | use-credentials ]?
(see HTML definition of attribute)
yes
The crossorigin attribute is a
CORS settings attribute
, and unless otherwise specified follows the same processing rules as in html [
HTML
].
Name
Value
Initial value
Animatable
type
(see below)
application/ecmascript
no
Identifies the scripting language for the given
script
element. The value
must be a valid media type, per
Multipurpose Internet Mail Extensions
(MIME) Part Two
rfc2046
].
If a
type
is not provided, then the default scripting
language assumed is ECMAScript, as if processed with the
‘application/ecmascript’
media type.
Name
Value
Initial value
Animatable
href
URL
[URL]
(none)
no
An
URL reference
to an external
resource containing the script code.
Refer to the common handling defined for
URL reference attributes
and
deprecated XLink attributes
The URL is processed and the resource is fetched
as described in the Linking chapter
15.10. DOM interfaces
15.10.1. Interface SVGScriptElement
An
SVGScriptElement
object represents a
script
element in the DOM.
Exposed
=Window]
interface
SVGScriptElement
SVGElement
attribute DOMString
type
attribute DOMString?
crossOrigin
};
SVGScriptElement
includes
SVGURIReference
The
type
IDL attribute
reflects
the
type
content attribute.
The
crossOrigin
IDL
attribute
reflects
the
crossorigin
content attribute.