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Simple DirectMedia Layer 3.0
This is the SDL3 wiki. SDL2 is
over here
Try it right now!
SDL3 has
officially released
and is ready for you to start using now.
Need some motivation? Here's a list of
New Features
that you can enjoy today in SDL3! If you're coming from SDL2 check out the
2 to 3 Migration Guide
What is it?
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL/Direct3D/Metal/Vulkan. It is used by video playback software, emulators, and popular games including
Valve
's award winning catalog and many
Humble Bundle
games.
SDL officially supports Windows, macOS, Linux, iOS, and Android, and
several other platforms
SDL is written in C, works natively with C++, and has bindings available for several other languages, including C#, Python, and Rust. A list of known language bindings is
here
SDL 3.0 (often shortened to "SDL3") is distributed under the
zlib license
. This license allows you to use SDL freely in any software.
This is the SDL wiki. SDL's main website is
libsdl.org
Getting Started
Source Code
How to download the source code to SDL.
Installation
How to install SDL on your platform of choice and link your program against it.
API by Category
Reference documentation for all of SDLs Subsystems can be found here.
Tutorials
Take a look at some tutorials to guide you through learning SDL.
Examples
Small programs that each demonstrate a feature of the library.
Demos
Simple but complete games and apps.
Frequently Asked Questions
Questions developers often ask when using SDL.
SDL Communities
Communities you can follow to help and get help with SDL
API Documentation
API by category
API quick reference
Complete API index
Other sources of information
Articles and Videos
SDL 2.0 Migration Guide
READMEs
covering more advanced topics
Libraries
to extend SDL functionality
Forums/mailing lists
and of course
a Discord server
. Both are great places to keep up with the latest news, help other users out, and ask questions.
Satellite libraries
There are other libraries that are developed by the SDL team, but aren't part of SDL itself. They are also documented on this wiki:
SDL_image
: Load image files (bmp, gif, jpg, many others) into an SDL_Surface or SDL_Texture.
SDL_ttf
: Load font files (ttf, etc) and render text with them.
SDL_mixer
: Load audio files (wav, mp3, ogg, many others), mix multiple sounds, apply effects to them.
SDL_net
: A fairly low-level wrapper over common networking tasks.
Other stuff
We hope you find everything you are looking for and enjoy using SDL!
If anything is not addressed somewhere here, feel free to
open an issue
or
submit a pull request
Enjoy!
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