Techniques for Web Content Accessibility Guidelines 1.0
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Techniques for Web Content Accessibility Guidelines 1.0
W3C Note 6 November 2000
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Editors:
Wendy Chisholm,
W3C
Gregg Vanderheiden,
Trace R & D
Center
, University of Wisconsin -- Madison;
Ian Jacobs,
W3C
W3C
MIT
INRIA
Keio
), All Rights
Reserved. W3C
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and
software
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Abstract
This document is the gateway to a series of related documents that provide
techniques for satisfying the requirements defined in "Web Content
Accessibility Guidelines 1.0"
[WCAG10]
. This series includes:
"Techniques for Web Content Accessibility Guidelines 1.0"
, the
current document, which is the gateway to the other documents.
"Core Techniques for Web Content Accessibility Guidelines 1.0"
[WCAG10-CORE-TECHNIQUES]
),
which discusses the accessibility themes and general techniques that apply
across technologies (e.g.,
validation
testing, etc.).
"HTML Techniques for Web Content Accessibility Guidelines 1.0"
[WCAG10-HTML-TECHNIQUES]
),
which provides examples and strategies for authoring accessible Hypertext
Markup Language (
HTML
) content.
"CSS Techniques for Web Content Accessibility Guidelines 1.0"
[WCAG10-CSS-TECHNIQUES]
),
which provides examples and strategies to help authors write Cascading Style
Sheets (
CSS
) as part of
accessible content design.
Status of this document
This version has been published to correct some broken links in the previous
version.
The 6 November 2000 version of this document is a Note in a series of Notes
produced and endorsed by the
Web Content
Accessibility Guidelines Working Group
. This Note has not been reviewed or
endorsed by W3C Members. The series of documents supersedes the
5 May 1999 W3C
Note "Techniques for Web Content Accessibility Guidelines 1.0"
. That single
document has been divided into technology-specific documents that may evolve
independently. Smaller technology-specific documents also allow authors to
focus on a particular technology.
While the "Web Content Accessibility Guidelines 1.0" Recommendation
[WCAG10]
is a
stable document, this series of companion documents is expected to evolve as
technologies change and content developers discover more effective techniques
for designing accessible Web sites and pages. In the near future, the Working
Group intends to incorporate techniques for the Synchronized Multimedia
Integration Language (
SMIL
[SMIL]
described in
"Accessibility Features of SMIL" (
[SMIL-ACCESS]
) and techniques
for Scalable Vector Graphics (
SVG
[SVG]
described in "Accessibility
Features of SVG" (
[SVG-ACCESS]
). The Working
Group also intends to incorporate techniques for non-W3C technologies such as
ECMAScript,
PDF
and
Flash.
The
history of changes to the series of documents
as well as the
list of open and closed
issues
are available. Readers are encouraged to comment on the document and
propose resolutions to current issues. Please send detailed comments on this
document to the Working Group at
w3c-wai-gl@w3.org
public archives
are
available.
The English version of this document is the only normative version. However,
for translations in other languages see
"http://www.w3.org/WAI/GL/WAI-WEBCONTENT-TRANSLATIONS"
The list of known errors in this document is available at
"Errata in Web Content
Accessibility Guidelines
." Please report errors in this document to
wai-wcag-editor@w3.org
The
Web Accessibility Initiative (
WAI
of the World Wide Web
Consortium (
W3C
) makes
available a variety of
resources on
Web accessibility
. WAI Accessibility Guidelines are produced as part of the
WAI Technical Activity
The goals of the WCAG WG are described in
the charter
A list of
current W3C Recommendations and
other technical documents
is available.
Table of Contents
Abstract
Status of this document
1 How this Document is Organized
1.1 Priorities
2 Techniques for Web Content
Accessibility Guidelines
1. Provide equivalent alternatives to auditory and visual
content.
2. Don't rely on color alone.
3. Use markup and style sheets and do so properly.
4. Clarify natural language usage
5. Create tables that transform
gracefully.
6.
Ensure that pages featuring new technologies transform gracefully.
7. Ensure user control of time-sensitive
content changes.
8. Ensure direct accessibility of
embedded user interfaces.
9. Design for device-independence.
10. Use interim solutions.
11. Use W3C technologies and
guidelines.
12.
Provide context and orientation information.
13. Provide clear navigation mechanisms.
14. Ensure that documents are clear and simple.
3 Glossary
4 References
5 Resources
5.1 Other Guidelines
5.2 User agents and other
tools
6 Acknowledgments
How this Document is
Organized
Section 2 of this document reproduces the guidelines and checkpoints of the
"Web Content Accessibility Guidelines 1.0"
[WCAG10]
. Each guideline
includes:
The guideline number.
The statement of the guideline.
A list of checkpoint definitions. Checkpoints are ordered according to
their
priority
, e.g., Priority 1 before Priority
2.
Each checkpoint definition includes:
The checkpoint number.
The statement of the checkpoint.
The priority of the checkpoint.
A link back to the definition of the checkpoint in "Web Content
Accessibility Guidelines 1.0"
[WCAG10]
. Definitions may also
include informative notes, examples, cross references, and commentary to help
readers understand the scope of the checkpoint.
Each checkpoint is followed by one or more links to techniques in the
following documents:
"Core Techniques for Web Content Accessibility Guidelines 1.0"
[WCAG10-CORE-TECHNIQUES]
),
which discusses the accessibility themes and general techniques that apply
across technologies.
"HTML Techniques for Web Content Accessibility Guidelines 1.0"
[WCAG10-HTML-TECHNIQUES]
),
which provides examples and strategies for authoring accessible Hypertext
Markup Language (
HTML
) content.
"CSS Techniques for Web Content Accessibility Guidelines 1.0"
[WCAG10-CSS-TECHNIQUES]
),
which provides examples and strategies to help authors write Cascading Style
Sheets (
CSS
) as part of
accessible content design.
1.1
Priorities
Each checkpoint has a priority level assigned by the Working Group based on
the checkpoint's impact on accessibility.
[Priority 1]
A Web content developer
must
satisfy this checkpoint.
Otherwise, one or more groups will find it impossible to access information in
the document. Satisfying this checkpoint is a basic requirement for some groups
to be able to use Web documents.
[Priority 2]
A Web content developer
should
satisfy this checkpoint.
Otherwise, one or more groups will find it difficult to access information in
the document. Satisfying this checkpoint will remove significant barriers to
accessing Web documents.
[Priority 3]
A Web content developer
may
address this checkpoint.
Otherwise, one or more groups will find it somewhat difficult to access
information in the document. Satisfying this checkpoint will improve access to
Web documents.
Some checkpoints specify a priority level that may change under certain
(indicated) conditions.
Techniques for Web Content
Accessibility Guidelines
Guideline 1.
Provide equivalent alternatives to auditory and
visual content.
Checkpoints:
1.1
Provide a text equivalent for every
non-text element (e.g., via "alt", "longdesc", or in element content).
This
includes
: images, graphical representations of text (including symbols),
image map regions, animations (e.g., animated GIFs), applets and programmatic
objects,
ASCII
art, frames, scripts, images used as list bullets, spacers,
graphical buttons, sounds (played with or without user interaction),
stand-alone audio files, audio tracks of video, and video.
[Priority 1]
Checkpoint
1.1
Core Techniques:
Text
equivalents
HTML Techniques:
Images used as
bullets
HTML Techniques:
Text for images
used as links
HTML Techniques:
Short text
equivalents for images ("alt-text")
HTML Techniques:
Long
descriptions of images
HTML Techniques:
Text
equivalents for client-side image maps
HTML Techniques:
Text and
non-text equivalents for applets and programmatic objects
HTML Techniques:
Text
equivalents for multimedia
HTML Techniques:
Describing
frame relationships
HTML Techniques:
Writing for browsers
that do not support FRAME
HTML Techniques:
Graphical buttons
HTML Techniques:
Alternative
presentation of scripts
1.2
Provide redundant text links for each active region of a
server-side image map.
[Priority 1]
Checkpoint
1.2
Refer also to
checkpoint 1.5
and
checkpoint 9.1
Core Techniques:
Text
equivalents
HTML Techniques:
Server-side image
maps
1.3
Until user
agents
can automatically read aloud the text equivalent of a visual track,
provide an auditory description of the important information of the visual
track of a multimedia presentation.
[Priority 1]
Checkpoint
1.3
Core Techniques:
Visual
information and motion
1.4
For any time-based multimedia presentation (e.g., a movie or
animation), synchronize equivalent alternatives (e.g., captions or auditory
descriptions of the visual track) with the presentation.
[Priority 1]
Checkpoint
1.4
Core Techniques:
Audio
information
HTML Techniques:
Directly
accessible applets
1.5
Until user
agents
render text equivalents for client-side image map links, provide
redundant text links for each active region of a client-side image map.
[Priority 3]
Checkpoint
1.5
Refer also to
checkpoint 1.2
and
checkpoint 9.1
Core Techniques:
Text
equivalents
HTML Techniques:
Redundant text links for client-side image maps
Guideline 2.
Don't rely
on color alone.
Checkpoints:
2.1
Ensure that all information conveyed
with color is also available without color, for example from context or markup.
[Priority 1]
Checkpoint
2.1
Core Techniques:
Structure vs.
Presentation
CSS Techniques:
Ensuring information is not in color alone
2.2
Ensure that foreground and background
color combinations provide sufficient contrast when viewed by someone having
color deficits or when viewed on a black and white screen. [Priority 2 for
images, Priority 3 for text]. (
Checkpoint
2.2
HTML Techniques:
Color in
images
CSS Techniques:
Color
Contrast
Guideline 3.
Use markup and style sheets and do so
properly.
Checkpoints:
3.1
When an appropriate markup language
exists, use markup rather than images to convey information.
[Priority 2]
Checkpoint
3.1
Core Techniques:
Structure vs.
Presentation
HTML Techniques:
Markup and style
sheets rather than images: The example of math
CSS Techniques:
Generated content
3.2
Create documents that validate to
published formal grammars.
[Priority 2]
Checkpoint
3.2
HTML Techniques:
The !DOCTYPE statement
3.3
Use style sheets to control layout and
presentation.
[Priority 2]
Checkpoint
3.3
Core Techniques:
Structure vs.
Presentation
HTML Techniques:
Emphasis
CSS Techniques:
Text instead of
images
CSS Techniques:
Text
formatting and position
CSS Techniques:
Layout,
positioning, layering, and alignment
3.4
Use relative rather than absolute
units in markup language attribute values and style sheet property values.
[Priority 2]
Checkpoint
3.4
HTML Techniques:
Directly
accessible applets
HTML Techniques:
Sizing
frames with relative units
CSS Techniques:
Units of measure
3.5
Use header elements to convey
document structure and use them according to specification.
[Priority 2]
Checkpoint
3.5
Core Techniques:
Structure vs.
Presentation
HTML Techniques:
Section
headings
3.6
Mark up lists and list items
properly.
[Priority 2]
Checkpoint
3.6
Core Techniques:
Structure vs.
Presentation
HTML Techniques:
Lists
CSS Techniques:
Providing contextual clues in HTML lists
3.7
Mark up quotations. Do not use quotation
markup for formatting effects such as indentation.
[Priority 2]
Checkpoint 3.7
HTML Techniques:
Quotations
Guideline 4.
Clarify natural language usage
Checkpoints:
4.1
Clearly identify changes in the
natural language of a document's text and any
text equivalents
(e.g.,
captions).
[Priority 1]
Checkpoint
4.1
HTML Techniques:
Identifying
changes in language
4.2
Specify the expansion of each
abbreviation or acronym in a document where it first occurs.
[Priority 3]
Checkpoint
4.2
HTML Techniques:
Acronyms and
abbreviations
4.3
Identify the primary natural language
of a document.
[Priority 3]
Checkpoint
4.3
HTML Techniques:
Identifying the primary language
Guideline 5.
Create tables that transform gracefully.
Checkpoints:
5.1
For data tables, identify row and
column headers.
[Priority 1]
Checkpoint
5.1
HTML Techniques:
Identifying rows and column information
5.2
For data tables that have two or
more logical levels of row or column headers, use markup to associate data
cells and header cells.
[Priority 1]
Checkpoint
5.2
HTML Techniques:
Identifying rows and column information
5.3
Do not use tables for layout unless the table makes sense when
linearized. Otherwise, if the table does not make sense, provide an alternative
equivalent (which may be a
linearized version
).
[Priority 2]
Checkpoint
5.3
Core Techniques:
Structure vs.
Presentation
HTML Techniques:
Tables for
layout
CSS Techniques:
Layout,
positioning, layering, and alignment
5.4
If a table is used for layout, do not
use any structural markup for the purpose of visual formatting.
[Priority 2]
Checkpoint
5.4
Core Techniques:
Structure vs.
Presentation
HTML Techniques:
Tables for
layout
5.5
Provide summaries for tables.
[Priority 3]
Checkpoint
5.5
HTML Techniques:
Providing
summary information
5.6
Provide abbreviations for header
labels.
[Priority 3]
Checkpoint
5.6
HTML Techniques:
Providing
summary information
Refer also to checkpoint
10.3
Guideline 6.
Ensure that pages featuring new technologies
transform gracefully.
Checkpoints:
6.1
Organize documents so they may be
read without style sheets. For example, when an HTML document is rendered
without associated style sheets, it must still be possible to read the
document.
[Priority 1]
Checkpoint
6.1
CSS Techniques:
Generated content
CSS Techniques:
Rules and
borders
CSS Techniques:
Using
style sheet positioning and markup to transform gracefully
6.2
Ensure that equivalents for dynamic
content are updated when the dynamic content changes.
[Priority 1]
Checkpoint
6.2
HTML Techniques:
Text and
non-text equivalents for applets and programmatic objects
HTML Techniques:
Frame
sources
HTML Techniques:
Alternative
presentation of scripts
6.3
Ensure that pages are usable when scripts,
applets, or other programmatic objects are turned off or not supported. If this
is not possible, provide equivalent information on an alternative accessible
page.
[Priority 1]
Checkpoint 6.3
HTML Techniques:
Text and
non-text equivalents for applets and programmatic objects
HTML Techniques:
Directly accessible scripts
6.4
For scripts and applets, ensure that event handlers are input
device-independent.
[Priority 2]
Checkpoint
6.4
Core Techniques:
Structure vs.
Presentation
HTML Techniques:
Directly
accessible applets
HTML Techniques:
Directly accessible scripts
6.5
Ensure that dynamic content is
accessible or provide an alternative presentation or page.
[Priority 2]
Checkpoint
6.5
Core Techniques:
Alternative
pages
Core Techniques:
Audio
information
HTML Techniques:
The LINK
element and alternative documents
HTML Techniques:
Directly
accessible applets
HTML Techniques:
Writing for browsers
that do not support FRAME
HTML Techniques:
Graceful
transformation of scripts
Refer also to checkpoint
11.4
Guideline 7.
Ensure user control of time-sensitive content changes.
Checkpoints:
7.1
Until user agents
allow users
to control flickering, avoid causing the screen to flicker.
[Priority 1]
Checkpoint
7.1
Core Techniques:
Screen flicker
Core Techniques:
Visual
information and motion
HTML Techniques:
Directly
accessible applets
HTML Techniques:
Scripts that
cause flickering
7.2
Until user agents
allow users
to control blinking, avoid causing content to blink (i.e., change presentation
at a regular rate, such as turning on and off).
[Priority 2]
Checkpoint
7.2
HTML Techniques:
Directly
accessible applets
HTML Techniques:
Scripts that cause movement and blinking
CSS Techniques:
Text style
effects
7.3
Until user agents
allow users
to freeze moving content, avoid movement in pages.
[Priority 2]
Checkpoint
7.3
Core Techniques:
Visual
information and motion
HTML Techniques:
Animated
images
HTML Techniques:
Directly
accessible applets
HTML Techniques:
Scripts that cause movement and blinking
CSS Techniques:
Creating movement
with style sheets and scripts
7.4
Until user agents
provide the
ability to stop the refresh, do not create periodically auto-refreshing pages.
[Priority 2]
Checkpoint
7.4
Core Techniques:
Automatic page
refresh
HTML Techniques:
The META
element
HTML Techniques:
Directly
accessible applets
HTML Techniques:
Page updates and
new windows
7.5
Until user agents
provide the
ability to stop auto-redirect, do not use markup to redirect pages
automatically. Instead, configure the server to perform redirects.
[Priority 2]
Checkpoint
7.5
Core Techniques:
Automatic page
refresh
HTML Techniques:
The META
element
HTML Techniques:
Page updates and
new windows
Note.
The BLINK and MARQUEE elements are not defined in any
W3C HTML specification and should not be used.
Refer also to guideline 11
Guideline 8.
Ensure direct accessibility of embedded user
interfaces.
Checkpoint:
8.1
Make programmatic elements such as scripts and applets directly accessible or
compatible with assistive technologies [
Priority 1
if functionality is
important
and not presented
elsewhere, otherwise Priority 2.] (
Checkpoint
8.1
Refer also
to guideline 6
HTML Techniques:
Directly
accessible applets
HTML Techniques:
Directly accessible scripts
Guideline 9.
Design for device-independence.
Checkpoints:
9.1
Provide client-side image maps
instead of server-side image maps except where the regions cannot be defined
with an available geometric shape.
[Priority 1]
Checkpoint
9.1
Refer also to
checkpoint 1.1
checkpoint 1.2
, and
checkpoint 1.5
HTML Techniques:
Client-side versus server-side image maps
9.2
Ensure that any element that has
its own interface can be operated in a device-independent manner.
[Priority 2]
Checkpoint
9.2
Refer to the definition of
device
independence
Refer also to
guideline 8
Core Techniques:
Alternative
pages
HTML Techniques:
Directly
accessible applets
9.3
For scripts, specify logical event handlers rather than
device-dependent event handlers.
[Priority 2]
Checkpoint
9.3
Core Techniques:
Alternative
pages
HTML Techniques:
Directly accessible scripts
9.4
Create a logical tab order through links,
form controls, and objects.
[Priority 3]
Checkpoint
9.4
Core Techniques:
Alternative
pages
HTML Techniques:
Keyboard
access
HTML Techniques:
Keyboard
access to forms
9.5
Provide keyboard shortcuts to
important links (including those in
client-side image maps
), form controls, and groups of form controls.
[Priority 3]
Checkpoint
9.5
Core Techniques:
Alternative
pages
HTML Techniques:
Keyboard
access
HTML Techniques:
Keyboard
access to forms
Guideline 10.
Use interim solutions.
Checkpoints:
10.1
Until user agents
allow users
to turn off spawned windows, do not cause pop-ups or other windows to appear
and do not change the current window without informing the user.
[Priority 2]
Checkpoint
10.1
HTML Techniques:
Anchors and
targets
HTML Techniques:
Directly
accessible applets
HTML Techniques:
Using FRAME
targets
HTML Techniques:
Page updates and
new windows
10.2
Until user agents
support
explicit associations between labels and form controls, for all form controls
with implicitly associated labels, ensure that the label is properly
positioned.
[Priority 2]
Checkpoint
10.2
HTML Techniques:
Labeling form
controls
10.3
Until user agents
(including
assistive technologies) render side-by-side text correctly, provide a linear
text alternative (on the current page or some other) for
all
tables
that lay out text in parallel, word-wrapped columns.
[Priority 3]
Checkpoint
10.3
HTML Techniques:
Linearizing
tables
10.4
Until user agents
handle
empty controls correctly, include default, place-holding characters in edit
boxes and text areas.
[Priority 3]
Checkpoint
10.4
HTML Techniques:
Techniques for
specific controls
10.5
Until user agents
(including
assistive technologies) render adjacent links distinctly, include non-link,
printable characters (surrounded by spaces) between adjacent links.
[Priority 3]
Checkpoint
10.5
HTML Techniques:
Grouping and
bypassing links
Guideline 11.
Use
W3C technologies and guidelines.
Checkpoints:
11.1
Use W3C technologies when they are
available and appropriate for a task and use the latest versions when
supported.
[Priority 2]
Checkpoint
11.1
Core Techniques:
Technologies
Reviewed for Accessibility
11.2
Avoid deprecated features of W3C
technologies.
[Priority 2]
Checkpoint
11.2
HTML Techniques:
Index of HTML
elements and attributes
CSS Techniques:
User override of
styles
CSS Techniques:
Fonts
11.3
Provide information so that users may receive documents according to their
preferences (e.g., language, content type, etc.)
[Priority 3]
Checkpoint
11.3
Note.
Use content negotiation where
possible.
Core Techniques:
Content
negotiation
CSS Techniques:
Aural
Cascading Style Sheets
CSS Techniques:
Access
to alternative representations of content
CSS Techniques:
Media types
11.4
If,
after best efforts
, you cannot create
an
accessible
page, provide a
link to an alternative page that uses W3C technologies, is accessible, has
equivalent
information (or
functionality), and is updated as often as the inaccessible (original) page.
[Priority 1]
Checkpoint
11.4
Core Techniques:
Alternative
pages
Note.
Content developers should only resort to alternative pages when other solutions
fail because alternative pages are generally updated less often than "primary"
pages. An out-of-date page may be as frustrating as one that is inaccessible
since, in both cases, the information presented on the original page is
unavailable. Automatically generating alternative pages may lead to more
frequent updates, but content developers must still be careful to ensure that
generated pages always make sense, and that users are able to navigate a site
by following links on primary pages, alternative pages, or both. Before
resorting to an alternative page, reconsider the design of the original page;
making it accessible is likely to improve it for all users.
Guideline 12.
Provide context and orientation
information.
Checkpoints:
12.1
Title each frame to facilitate frame
identification and navigation.
[Priority 1]
Checkpoint
12.1
HTML Techniques:
Providing a frame
title
12.2
Describe the purpose of frames and
how frames relate to each other if it is not obvious by frame titles alone.
[Priority 2]
Checkpoint
12.2
Core Techniques:
Text
equivalents
HTML Techniques:
Describing
frame relationships
12.3
Divide large blocks of
information into more manageable groups where natural and appropriate.
[Priority 2]
Checkpoint
12.3
HTML Techniques:
Structural
grouping
HTML Techniques:
Grouping form
controls
12.4
Associate labels explicitly with
their controls.
[Priority 2]
Checkpoint
12.4
HTML Techniques:
Labeling form
controls
Guideline 13.
Provide clear navigation mechanisms.
Checkpoints:
13.1
Clearly identify the target of
each link.
[Priority 2]
Checkpoint
13.1
HTML Techniques:
Link text
13.2
Provide metadata to add semantic
information to pages and sites.
[Priority 2]
Checkpoint
13.2
Core Techniques:
HTML Techniques:
Metadata
CSS Techniques:
Providing contextual clues in HTML lists
13.3
Provide information about the
general layout of a site (e.g., a site map or table of contents).
[Priority 2]
Checkpoint
13.3
Core Techniques:
13.4
Use navigation mechanisms in a consistent manner.
[Priority 2]
Checkpoint
13.4
Core Techniques:
13.5
Provide navigation bars to highlight and
give access to the navigation mechanism.
[Priority 3]
Checkpoint
13.5
Core Techniques:
13.6
Group related links, identify the group
(for user agents), and,
until
user agents
do so, provide a way to bypass the group.
[Priority 3]
Checkpoint
13.6
HTML Techniques:
Grouping and
bypassing links
13.7
If search functions are provided, enable
different types of searches for different skill levels and preferences.
[Priority 3]
Checkpoint
13.7
Core Techniques:
13.8
Place distinguishing information at
the beginning of headings, paragraphs, lists, etc.
[Priority 3]
Checkpoint
13.8
Core Techniques:
Comprehension
13.9
Provide information about document
collections (i.e., documents comprising multiple pages.).
[Priority 3]
Checkpoint
13.9
For example, in HTML specify document collections with
the LINK element and the "rel" and "rev" attributes. Another way to create a
collection is by building an archive (e.g., with zip, tar and gzip, stuffit,
etc.) of the multiple pages.
Core Techniques:
Bundled
documents
HTML Techniques:
The LINK element
and navigation tools
13.10
Provide a means to skip over
multi-line ASCII art.
[Priority 3]
Checkpoint
13.10
HTML Techniques:
Ascii art
Guideline 14.
Ensure that documents are clear and
simple.
Checkpoints:
14.1
Use the clearest and simplest language appropriate for a site's
content.
[Priority 1]
Checkpoint
14.1
Core Techniques:
Comprehension
14.2
Supplement text with graphic or auditory
presentations where they will facilitate comprehension of the page.
[Priority 3]
Checkpoint 14.2
Core Techniques:
Comprehension
14.3
Create a style of presentation
that is consistent across pages.
[Priority 3]
Checkpoint
14.3
Core Techniques:
CSS Techniques:
Decrease maintenance
and increase consistency
Glossary
Accessible
Content is accessible when it may be used by someone with
a disability.
Applet
A program inserted into a Web page.
Assistive technology
Software or hardware that has been specifically designed
to assist people with disabilities in carrying out daily activities. Assistive
technology includes wheelchairs, reading machines, devices for grasping, etc.
In the area of Web Accessibility, common software-based assistive technologies
include screen readers, screen magnifiers, speech synthesizers, and voice input
software that operate in conjunction with graphical desktop browsers (among
other
user
agents
). Hardware assistive technologies include alternative
keyboards and pointing devices.
ASCII
art
ASCII
art
refers to text characters and symbols that are combined to create an image. For
example
";-)"
is the smiley emoticon. The
following is an ASCII figure showing the relationship between flash frequency
and photoconvulsive response in patients with eyes open and closed [
skip over ASCII
figure
or consult a
description of chart
]:
% __ __ __ __ __ __ __ __ __ __ __ __ __ __
100 | * |
90 | * * |
80 | * * |
70 | @ * |
60 | @ * |
50 | * @ * |
40 | @ * |
30 | * @ @ @ * |
20 | |
10 | @ @ @ @ @ |
0 5 10 15 20 25 30 35 40 45 50 55 60 65 70
Flash frequency (Hertz)
Authoring tool
HTML
editors, document conversion tools, tools that generate Web content from
databases are all authoring tools. Refer to the "Authoring Tool Accessibility
Guidelines 1.0" (
[ATAG10]
) for information about
developing accessible tools.
Backward compatible
Design that continues to work with earlier versions of a
language, program, etc.
Braille
Braille uses six raised dots in different patterns to
represent letters and numbers to be read by people who are blind with their
fingertips. The word "Accessible" in braille follows:
braille display,
commonly referred to as a "dynamic
braille display," raises or lowers dot patterns on command from an electronic
device, usually a computer. The result is a line of braille that can change
from moment to moment. Current dynamic braille displays range in size from one
cell (six or eight dots) to an eighty-cell line, most having between twelve and
twenty cells per line.
Content developer
Someone who authors Web pages or designs Web sites.
Deprecated
A deprecated element or attribute is one that has been
outdated by newer constructs. Deprecated elements may become obsolete in future
versions of HTML. The
index of HTML
elements and attributes in the Techniques Document
indicates which elements
and attributes are deprecated in HTML 4.01.
Authors should avoid using deprecated elements and
attributes. User agents should continue to support them for reasons of backward
compatibility.
Device independent
Users must be able to interact with a user agent (and the
document it renders) using the supported input and output devices of their
choice and according to their needs. Input devices may include pointing
devices, keyboards, braille devices, head wands, microphones, and others.
Output devices may include monitors, speech synthesizers, and braille
devices.
Please note that "device-independent support" does not
mean that user agents must support every input or output device. User agents
should offer redundant input and output mechanisms for those devices that are
supported. For example, if a user agent supports keyboard and mouse input,
users should be able to interact with all features using either the keyboard or
the mouse.
Document Content, Structure, and
Presentation
The content of a document refers to what it says to the
user through natural language, images, sounds, movies, animations, etc. The
structure of a document is how it is organized logically (e.g., by chapter,
with an introduction and table of contents, etc.). An
element
(e.g., P, STRONG, BLOCKQUOTE in HTML) that specifies
document structure is called a
structural element
. The
presentation of a document is how the document is rendered (e.g., as print, as
a two-dimensional graphical presentation, as an text-only presentation, as
synthesized speech, as braille, etc.) An
element
that specifies document presentation (e.g., B, FONT, CENTER) is called a
presentation element
Consider a document heading, for example. The content of
the heading is what the heading says (e.g., "Sailboats"). In HTML, the heading
is a structural element marked up with, for example, an H2 element. Finally,
the presentation of the heading might be a bold block text in the margin, a
centered line of text, a title spoken with a certain voice style (like an aural
font), etc.
Dynamic HTML
(DHTML)
DHTML
is the
marketing term applied to a mixture of standards including HTML,
style sheets
, the Document Object Model
[DOM1]
and
scripting. However, there is no W3C specification that formally defines DHTML.
Most guidelines may be applicable to applications using DHTML, however the
following guidelines focus on issues related to scripting and style sheets:
guideline 1
guideline 3
guideline 6
guideline 7
, and
guideline 9
Element
This document uses the term "element" both in the strict
SGML sense (an element is a syntactic construct) and more generally to mean a
type of content (such as video or sound) or a logical construct (such as a
heading or list). The second sense emphasizes that a guideline inspired by HTML
could easily apply to another markup language.
Note that some (SGML) elements have content that is
rendered (e.g., the P, LI, or TABLE elements in HTML), some are replaced by
external content (e.g., IMG), and some affect processing (e.g., STYLE and
SCRIPT cause information to be processed by a style sheet or script engine). An
element that causes text characters to be part of the document is called a
text
element
Equivalent
Content is "equivalent" to other content when both fulfill
essentially the same function or purpose upon presentation to the user. In the
context of this document, the equivalent must fulfill essentially the same
function for the person with a disability (at least insofar as is feasible,
given the nature of the disability and the state of technology), as the primary
content does for the person without any disability. For example, the text "The
Full Moon" might convey the same information as an image of a full moon when
presented to users. Note that equivalent information focuses on
fulfilling the same function
. If the image is part of a link and
understanding the image is crucial to guessing the link target, an equivalent
must also give users an idea of the link target. Providing equivalent
information for inaccessible content is one of the primary ways authors can
make their documents accessible to people with disabilities.
As part of fulfilling the same function of content an
equivalent may involve a description of that content (i.e., what the content
looks like or sounds like). For example, in order for users to understand the
information conveyed by a complex chart, authors should describe the visual
information in the chart.
Since text content can be presented to the user as
synthesized speech, braille, and visually-displayed text, these guidelines
require
text
equivalents
for graphic and audio information. Text equivalents
must be written so that they convey all essential content.
Non-text
equivalents
(e.g., an auditory description of a visual
presentation, a video of a person telling a story using sign language as an
equivalent for a written story, etc.) also improve accessibility for people who
cannot access visual information or written text, including many individuals
with blindness, cognitive disabilities, learning disabilities, and
deafness.
Equivalent information may be provided in a number of
ways, including through attributes (e.g., a text value for the "alt" attribute
in HTML and SMIL), as part of element content (e.g., the OBJECT in HTML), as
part of the document's prose, or via a linked document (e.g., designated by the
"longdesc" attribute in HTML or a
description link
). Depending on the complexity of the equivalent,
it may be necessary to combine techniques (e.g., use "alt" for an abbreviated
equivalent, useful to familiar readers, in addition to "longdesc" for a link to
more complete information, useful to first-time readers).
text transcript
is a text equivalent of audio information
that includes spoken words and non-spoken sounds such as sound effects. A
caption
is a text
transcript for the audio track of a video presentation that is synchronized
with the video and audio tracks. Captions are generally rendered visually by
being superimposed over the video, which benefits people who are deaf and
hard-of-hearing, and anyone who cannot hear the audio (e.g., when in a crowded
room). A
collated text
transcript
combines (collates) captions with text descriptions of
video information (descriptions of the actions, body language, graphics, and
scene changes of the video track). These text equivalents make presentations
accessible to people who are deaf-blind and to people who cannot play movies,
animations, etc. It also makes the information available to search
engines.
One example of a non-text equivalent is an
auditory
description
of the key visual elements of a presentation. The
description is either a prerecorded human voice or a synthesized voice
(recorded or generated on the fly). The auditory description is synchronized
with the audio track of the presentation, usually during natural pauses in the
audio track. Auditory descriptions include information about actions, body
language, graphics, and scene changes.
Image
A graphical presentation.
Image
map
An image that has been divided into regions with
associated actions. Clicking on an active region causes an action to
occur.
When a user clicks on an active region of a client-side image
map,
the user agent calculates in which region the click occurred
and follows the link associated with that region.
Clicking on an active region of a
server-side image map
causes the coordinates of the click to be
sent to a server, which then performs some action.
Content developers can make client-side image maps
accessible by providing device-independent access to the same links associated
with the image map's regions. Client-side image maps allow the user agent to
provide immediate feedback as to whether or not the user's pointer is over an
active region.
Important
Information in a document is important if understanding
that information is crucial to understanding the document.
Linearized table
A table rendering process where the contents of the cells
become a series of paragraphs (e.g., down the page) one after another. The
paragraphs will occur in the same order as the cells are defined in the
document source. Cells should make sense when read in order and should include
structural
elements
(that create paragraphs, headings, lists, etc.) so the page
makes sense after linearization.
Link
text
The rendered text content of a link.
Natural Language
Spoken, written, or signed human languages such as French, Japanese,
American Sign Language, and braille. The natural language of content may be
indicated with the "lang" attribute in HTML (
[HTML4]
, section 8.1) and the
"xml:lang" attribute in XML (
[XML]
, section 2.12).
Navigation Mechanism
A navigation mechanism is any means by which a user can
navigate a page or site. Some typical mechanisms include:
bars
A navigation bar is a collection of links to the most important parts of a
document or site.
site
maps
A site map provides a global view of the organization of a page or
site.
tables of contents
A table of contents generally lists (and links to) the most important
sections of a document.
Personal Digital
Assistant (PDA)
PDA
is a small, portable computing device. Most PDAs are used to
track personal data such as calendars, contacts, and electronic mail. A PDA is
generally a handheld device with a small screen that allows input from various
sources.
Screen magnifier
A software program that magnifies a portion of the screen,
so that it can be more easily viewed. Screen magnifiers are used primarily by
individuals with low vision.
Screen reader
A software program that reads the contents of the screen
aloud to a user. Screen readers are used primarily by individuals who are
blind. Screen readers can usually only read text that is printed, not painted,
to the screen.
Style sheets
A style sheet is a set of statements that specify
presentation of a document. Style sheets may have three different origins: they
may be written by content providers, created by users, or built into user
agents. In CSS (
[CSS2]
), the interaction of content
provider, user, and user agent style sheets is called the
cascade
Presentation markup
is
markup that achieves a stylistic (rather than structuring) effect such as the B
or I elements in HTML. Note that the STRONG and EM elements are not considered
presentation markup since they convey information that is independent of a
particular font style.
Tabular information
When tables are used to represent logical relationships among data -- text,
numbers, images, etc., that information is called "tabular information" and the
tables are called "data tables". The relationships expressed by a table may be
rendered visually (usually on a two-dimensional grid), aurally (often preceding
cells with header information), or in other formats.
Until user agents ...
In most of the checkpoints, content developers are asked
to ensure the accessibility of their pages and sites. However, there are
accessibility needs that would be more appropriately met by
user agents
(including
assistive
technologies
). As of the publication of this document, not all user
agents or assistive technologies provide the accessibility control users
require (e.g., some user agents may not allow users to turn off blinking
content, or some screen readers may not handle tables well). Checkpoints that
contain the phrase "until user agents ..." require content developers to
provide additional support for accessibility until most user agents readily
available to their audience include the necessary accessibility features.
Note.
The
WAI
Web site
(refer to
[WAI-UA-SUPPORT]
) provides
information about user agent support for accessibility features. Content
developers are encouraged to consult this page regularly for updated
information.
User
agent
Software to access Web content, including desktop
graphical browsers, text browsers, voice browsers, mobile phones, multimedia
players, plug-ins, and some software assistive technologies used in conjunction
with browsers such as screen readers, screen magnifiers, and voice recognition
software. Refer to the "User Agent Accessibility Guidelines 1.0" (
[UAAG10]
) for
information about developing accessible tools.
References
For the latest version of any
W3C
specification please
consult the list of
W3C
Technical Reports
[ATAG10]
"Authoring Tool
Accessibility Guidelines 1.0"
, J. Treviranus, C. McCathieNevile, I. Jacobs,
and J. Richards, eds., 3 February 2000. This
ATAG
1.0
Recommendation is http://www.w3.org/TR/2000/REC-ATAG10-20000203/.
[CSS2]
"CSS, level 2
Recommendation"
, B. Bos, H. Wium Lie, C. Lilley, and I. Jacobs, eds., 12
May 1998. This CSS2 Recommendation is
latest version of CSS2
is available
at http://www.w3.org/TR/REC-CSS2.
[DOM1]
"Document
Object Model (DOM) Level 1 Specification"
, V. Apparao, S. Byrne, M.
Champion, S. Isaacs, I. Jacobs, A. Le Hors, G. Nicol, J. Robie, R. Sutor, C.
Wilson, and L. Wood, eds., 1 October 1998. This DOM Level 1 Recommendation is
latest version of DOM Level 1
is available at http://www.w3.org/TR/REC-DOM-Level-1.
[HTML4]
"HTML 4.01
Recommendation"
, D. Raggett, A. Le Hors, and I. Jacobs, eds., 24 December
1999. This
HTML
4.01 Recommendation is
[SMIL]
"Synchronized
Multimedia Integration Language (SMIL) 1.0 Specification"
, P. Hoschka, ed.,
15 June 1998. This SMIL 1.0 Recommendation is
latest version of SMIL 1.0
is
available at http://www.w3.org/TR/REC-smil.
[SMIL-ACCESS]
"Accessibility Features of SMIL"
, M. Koivunen and I. Jacobs, eds., 21
September 1999. This W3C Note is
[SVG]
"Scalable Vector
Graphics (SVG) 1.0 Specification"
, J. Ferraiolo, ed., 2 August 2000. This
W3C Candidate Recommendation is
[SVG-ACCESS]
"Accessibility Features of SVG"
, C. McCathieNevile and M. Koivunen, eds., 7
August 2000. This W3C Note is
[UAAG10]
"User Agent Accessibility
Guidelines"
, J. Gunderson and I. Jacobs, eds. The
latest version of the User Agent
Accessibility Guidelines
is available at http://www.w3.org/TR/UAAG10/.
[WCAG10]
"Web Content
Accessibility Guidelines 1.0"
, W. Chisholm, G. Vanderheiden, and I. Jacobs,
eds., 5 May 1999. This
WCAG
1.0 Recommendation is
[WCAG10-CORE-TECHNIQUES]
"Core Techniques for Web
Content Accessibility Guidelines 1.0"
, W. Chisholm, G. Vanderheiden, and I.
Jacobs, eds. The latest version of this document is available at
[WCAG10-CSS-TECHNIQUES]
"CSS Techniques for Web
Content Accessibility Guidelines 1.0"
, W. Chisholm, G. Vanderheiden, and I.
Jacobs, eds. The latest version of this document is available at
[WCAG10-HTML-TECHNIQUES]
"HTML Techniques for Web
Content Accessibility Guidelines 1.0"
, W. Chisholm, G. Vanderheiden, and I.
Jacobs, eds. The latest version of this document is available at
[XML]
"Extensible Markup
Language (XML) 1.0."
, T. Bray, J. Paoli, C.M. Sperberg-McQueen, eds., 10
February 1998. This XML 1.0 Recommendation is:
latest version of XML 1.0
is available
at http://www.w3.org/TR/REC-xml.
Resources
Note:
W3C does not guarantee the stability of any of
the following references outside of its control. These references are included
for convenience. References to products are not endorsements of those
products.
5.1
Other
Guidelines
[UWSAG]
"The
Unified Web Site Accessibility Guidelines"
, G. Vanderheiden, W. Chisholm,
eds. The Unified Web Site Guidelines were compiled by the
Trace R & D Center
at the University
of Wisconsin under funding from the National Institute on Disability and
Rehabilitation Research (NIDRR), U.S. Dept. of Education.
5.2
User agents and other
tools
A list of
alternative
Web browsers
(assistive technologies and other user agents designed for
accessibility) is maintained at the WAI Web site.
[WAI-UA-SUPPORT]
User Agent Support
for Accessibility
Acknowledgments
Web Content Guidelines Working Group Co-Chairs:
Jason White
University of Melbourne
Gregg Vanderheiden
, Trace Research
and Development
W3C Team contact:
Wendy Chisholm
We wish to thank the following people who have contributed their time and
valuable comments to shaping these guidelines:
Harvey Bingham, Kevin Carey, Chetz Colwell, Neal Ewers, Geoff Freed, Al
Gilman, Larry Goldberg, Jon Gunderson, Eric Hansen, Phill Jenkins, Leonard
Kasday, George Kerscher, Marja-Riitta Koivunen, Josh Krieger, Chuck Letourneau,
Scott Luebking, William Loughborough, Murray Maloney, Charles McCathieNevile,
MegaZone (Livingston Enterprises), Masafumi Nakane, Mark Novak, Charles
Oppermann, Mike Paciello, David Pawson, Michael Pieper, Greg Rosmaita, Liam
Quinn, Dave Raggett, T.V. Raman, Robert Savellis, Jutta Treviranus, Steve
Tyler, and Jaap van Lelieveld
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