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Shading Symposium
Vulkanised 2026
The 8th Vulkan Conference
San Diego, CA. USA
Feb 09-11, 2026
The Premier Vulkan Developer Conference
Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. During the conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.
The inaugural
Shading Languages Symposium
is co-located with and running immediately after Vulkanised 2026. The symposium will focus on the evolving landscape of shading languages and the emerging technologies and rendering paradigms that are shaping the next generation of graphics programming.
VIEW FULL PROGRAM
We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our
Code of Conduct
and
Accessibility and Accommodations
policies.
Designed for Vulkan Developers
About Vulkanised
Vulkanised is organized by the
Khronos Group
, the open, non-profit, member-driven consortium that manages the Vulkan standard. Vulkanised is designed by and for Vulkan developers with the goal of providing a warm and welcoming event for the Vulkan community. View the
Vulkanised Archive
for previous programs. As a not-for-profit organization we aim to keep our
registration fees
as low as possible to just cover our costs.
LEARN FROM EXPERTS
Learn
The 2026 program includes keynote presentations, technical talks, a panel discussion, a developer tools roundtable, and application case-studies spanning a wide range of topics that matter to everyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, and may already be familiar with Vulkan or 3D APIs such as OpenGL, Direct3D, WebGPU, or Metal.
ENGAGE WITH EXPERTS
Connect
Learning from your peers and making connections is crucial and Vulkanised provides a unique opportunity to engage with other developers, GPU vendors, ecosystem partners, and members of the Vulkan Working Group. To get the most from the event simply participate in the & and panel discussions, or network during the welcome reception, breaks, and conference dinner.
VENUE AND LOGISTICS
Location, Travel & Hotels
Vulkanised 2026 is taking place in San Diego, CA. USA.
Host: Qualcomm® Incorporated.
Venue: Qualcomm, Building AZ, 10155 Pacific Heights Blvd, San Diego, CA 92121. USA
View location on
Google Maps
Hotels
- The venue is well served by
local hotels
that are just a short walk, taxi or ride from the venue, and meet a wide range of budgets. There is no official conference hotel.
Travel Visas
- Please check if you will need a visa to visit the USA. If you do, and will require an invitation letter as part of your application, please email
[email protected]
as soon as your registration is confirmed.
Vulkanised 2026 Platinum Sponsors
Vulkanised is made possible through the generous support of our sponsors. This year we are delighted to have Qualcomm as our venue sponsor. Please email:
[email protected]
if you would like to discuss becoming a sponsor.
SUBSCRIBE TO STAY INFORMED
Get Vulkan & Vulkanised Updates
Subscribe to the Vulkan Newsletter to receive regular news on Vulkan and Vulkanised event updates. Select the Vulkan checkbox when subscribing.
KEEP ME INFORMED
CO-LOCATED CONFERENCE
Shading Languages Symposium
February 12-13, 2026. San Diego.
This ground-breaking symposium will bring together shader developers, researchers and technical artists with shading language implementors to explore the future of shading languages and real-time rendering technologies.
The Symposium is organised by the Khronos Group, and will take place immediately after Vulkanised 2026 at the same venue. Combined tickets are available for those wishing to attend Vulkanised and the Symposium.
Keynotes, Talks, Panel Discussions and more...
Conference Program
Jump to the:
Monday
Tuesday
Wednesday
Monday February 09, 2026
09:00
Registration and Coffee
09:45
Vulkan: 10 Year API and Ecosystem Retrospective
Ralph Potter
, Samsung Electronics & Vulkan Working Group Chair.
Karen Ghavam
, LunarG
View Presentation Slides
View Video Recording
10:15
The Vulkan SDK - An Ecosystem Update
Karen Ghavam
, LunarG
View Presentation Slides
View Video Recording
10:45
Vulkan Now and Then (For Hobbyists)*
Sascha Willems
, Independent. *This talk will be presented remotely.
View Presentation Slides
View Video Recording
11:15
Break and Networking
12:00
Vulkan on Android
Ian Elliott
, Google.
View Presentation Slides
View Video Recording
12:30
Vulkan Usability Improvements and Techniques
Piers Daniell
, NVIDIA.
View Presentation Slides
View Video Recording
13:00
Vulkan Debugging on Linux
Emma Anholt
, Igalia
View Presentation Slides
View Video Recording
13:30
Lunch and Networking
14:30
Vulkan: State of the Union
Ralph Potter
, Samsung Electronics & Vulkan Working Group Chair.
View Presentation Slides
View Video Recording
15:00
Developer Tools Roundtable: Challenges and Future Directions
Panel Discussion.
View Video Recording
16:00
Break and Networking
16:45
Power Friendly Vulkan API for Mobile Game Development
Srihari Babu Alla
, Qualcomm Technologies.
View Presentation Slides
View Video Recording
17:15
A Data-Driven Approach to Modularity in Vulkan Renderers
Kerem Tuncer
, University of Vienna.
View Presentation Slides
View Video Recording
17:45
Taking the Pain Out of Vulkan: A GUI for Building Renderers
Lamies Abbas
, University of Vienna.
View Presentation Slides
View Video Recording
18:15
Day 1 Conference Close
18:15
Drinks Reception at Venue (45mins)
19:00
Drinks Reception Close
Tuesday February 10, 2026
08:30
Welcome Coffee and Biscuits
09:00
Implementing Neural Algorithms in Rendering Architectures
Kal Penev
, Arm.
View Presentation Slides
View Video Recording
09:30
Vulkan Machine Learning in ggml/llama.cpp
Jeff Bolz
, NVIDIA.
View Presentation Slides
View Video Recording
10:00
Enhancing Usability of Coop Matrices by Vector-Matrix Conversions
Amir Momeni
, Qualcomm Technologies.
View Presentation Slides
View Video Recording
10:30
Break and Networking
11:15
How Autodesk VRED is Bringing Vulkan to the Automotive Industry
Oscar Sebio Cajaraville
, Autodesk.
View Presentation Slides
View Video Recording
11:45
Path-Traced Hair Rendering in Indiana Jones and the Great Circle
Jiho Choi
, NVIDIA.
Sergei Kulikov
, Machine Games
View Presentation Slides
View Video Recording
12:15
Accelerating Transparency: Vulkan’s Opacity Micromaps
Matthew Netsch
, Qualcomm Technologies.
View Presentation Slides
View Video Recording
12:45
Lunch and Networking
13:45
Integrating Vulkan Ray Tracing Into the Godot Engine
Antonio Caggiano
, LunarG.
View Presentation Slides
View Video Recording
14:15
Mobile Ray Tracing Demystified: Techniques and Performance Tips
Iago Calvo Lista
, Arm.
View Presentation Slides
View Video Recording
14:45
Making Friends and Influencing Bounding Volume Hierarchies
John Talley
, Samsung.
View Presentation Slides
View Video Recording
15:15
Break and Networking
16:00
Smooth, Stutter-Free Animation with Vulkan
Tom Murphy
, Google.
View Presentation Slides
View Video Recording
16:30
Vulkan Panel Discussion
Marty Johnson
, Khronos [Panel chair]
Trevor Black
, Epic Games
Piers Daniell
, NVIDIA
Mark Dochtermann
, Google
Karen Ghavan
, LunarG
Matt Netsch
, Qualcomm
Ralph Potter
, Samsung [Vulkan Working Group Chair]
Option to pose your questions to put to the panel during registration.
View Video Recording
17:30
Close
18:00
Conference Dinner
Gravity Heights - Sorrento Valley
Address: 9920 Pacific Heights Blvd, San Diego, CA 92121.
The restaurant is less than a 10 minute walk from the Vulkanised venue. Admission by registration badge.
Wednesday February 11, 2026
08:30
Welcome Coffee and Biscuits
09:00
Vulkan at the Speed of Light: Benchmarking & Auto-Tuning Tactics
Reiner Dolp
, Karlsruhe Institute of Technology (KIT).
View Presentation Slides
View Video Recording
09:30
Frames in Flight Demystified
Charles Giessen
, LunarG.
View Presentation Slides
View Video Recording
10:00
Learning Vulkan Independently
Caden Lafollette
, East Tennessee State University.
View Presentation Slides
View Video Recording
10:30
Break and Networking
11:15
Solving All Synchronisation Problems with Timeline Semaphores
Lucas Miguel Antunes da Silva
, DevSH Graphics Programming.
View Presentation Slides
View Video Recording
11:45
V-Cycle Multigrid in Vulkan for Luminance Upsampling (SDR to HDR)
Richard Everhart
, Advanced Application Design.
View Presentation Slides
View Video Recording
12:15
Digital Corals: Visualizing Nature’s Complexity
Mark Bo Jensen
, Technical University of Denmark.
View Presentation Slides
View Video Recording
12:45
Lunch and Networking
13:45
From Vulkan 1.1 to 1.4: Streamlining Your Code with New Features
Preetish Kakkar
Qualcomm.
Mauricio Maurer
, Independent.
View Presentation Slides
View Video Recording
14:15
GPU-Driven Rendering in the Quest 2 and 3
Lucas Miguel Antunes da Silva
, DevSH Graphics Programming.
View Presentation Slides
View Video Recording
14:45
How to Not be Scared of SPIR-V
Spencer Fricke
, LunarG.
View Presentation Slides
View Video Recording
15:15
Break and Networking
15:45
KosmicKrisp - Conformant Vulkan for Apple Hardware
Richard S. Wright Jr
, LunarG.
View Presentation Slides
View Video Recording
16:15
Ergonomic Vulkan with Rust & Bevy: An ECS Look at Synchronization
Hodaka Morishima
, Independent.
View Presentation Slides
View Video Recording
16:45
Closing Remarks
17:00
Close
GET INVOLVED
Registration
Early bird pricing ends January 18. Combined Vulkanised and
Shading Languages Symposium
passes are available when registering.
Vulkanised
Early Bird
Standard
Std. Three-day Pass
$520
$650
Academic
$422.50
$552.50
Symposium
Early Bird
Standard
Std. Two-day Pass
$290
$362.50
Academic
$235.63
$308.13
Combined
Early Bird
Standard
Std. Five-day Pass
$770
$962.50
Academic
$625.63
$818.13
REGISTER TODAY
Questions?
If you have any questions please email
[email protected]
BUILDING ON A STRONG FOUNDATION
The Vulkanised Archive
Vulkanised 2026 is the 8th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.
Vulkanised 2025 - Cambridge, UK
Vulkanised 2024 - Sunnyvale, USA
Vulkanised 2023 - Munich, Germany
Vulkanised 2021 - Virtual
Vulkanised in-person events hosted by Arm in Cambridge, UK
2017
2018
and
2019
Vulkan meet-ups, e.g. AMD hosted
Vulkan Munich Meetups
2018/2019
Ubisoft Vulkan Developer Day
in Montreal 2018
See other upcoming and recent
Vulkan Events
SHARE YOUR VULKAN EXPERIENCE
Call for Submissions - NOW CLOSED
The organizers are seeking submissions from application developers, Vulkan implementers, engine and framework builders, thought leaders, researchers, educators and open-source tools providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem. We look forward to your submissions.
Submission Deadline:
Sunday October 12, 2025
VIEW CALL FOR SUBMISSIONS
Khronos and Vulkan and their respective logos are trademarks or registered trademarks of The Khronos Group Inc. Qualcomm and the Qualcomm Logo are trademarks or registered trademarks of Qualcomm Incorporated. LunarG and the LunarG logo are trademarks of LunarG Inc. Arm and the Arm logo are trademarks or registered trademarks of Arm Limited (or its subsidiaries or affiliates) in the US and/or elsewhere. Google and the Google logo are trademarks or registered trademarks of Google LLC. VeriSilicon and the VeriSicon logo are trademarks or registered trademarks of VeriSilicon Holdings Co., Ltd. NVIDIA, and the NVIDIA logo are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Samsung and the Samsung logo are trademarks or registered trademarks of Samsung Electronics Co., Ltd.
© The Khronos® Group Inc. 2026. All rights reserved.
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